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  1. #1
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60

    Optional Monthly Service Fee for no Content Lockouts. ^^

    All I see is a bunch of jealous people. Oh no someone would be able to pay to avoid lockouts and get the same gear that I can get faster than me...... Why do people care who can get gear faster than them? Acting like it will break the game. What would normal take 6 months I could do in a month if I wanted. I got a lot of jobs to gear up so I assure you I would be playing for more than a week, So don't worry your little hearts.

    Some of you are acting like I'm asking for a Relic Zenith+10 or ilvl200 gear to be put into my inventory as soon as I paid. No, I just want to play this damn game more than 8hrs a week.

    I really don't give two shits about paying to have lockouts removed. What I do give a shit about is being forced to play at a casual pace because of the lockouts. Anyone got a better idea on how to get lockouts removed besides wait six months? or Have them reintroduce 1% drop rates with no lockout? I'm all eye's to see someone suggest a way to remove lockouts.


    So in short... I would like to know why people care how fast others gear. Also Who can come up with a better idea for no lockouts.


    Would it be possible to add an additional service fee to the Mog Station to remove content lockouts on accounts? Like $4.99 extra per month.
    (2)
    Last edited by Arkista; 03-11-2014 at 01:31 AM.

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,789
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    should be the equivalent of 6months (the time it will take for the next lock out to come out) why? because thats why it's there to get you to sub if you remove it you will play 1 week get i110 quit till next ilvl cap.
    (5)

  3. #3
    Player
    Kimbles01's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Kimblee Osagi
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    No.

    That is almost the very definition of pay-to-win.
    (53)

  4. #4
    Player
    illuminapanic's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Illumina Panic
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Pretty sure p2w.
    (19)

  5. #5
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Considering they still have to put in more time than the guy without that option, it's more like pay-and-play-to-win.
    (1)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Only if also the dropchance get reduced to 1% if you pay for the lockout remove option. Something like 99% chance that you can only choose "Pass" (so that the other players in your party who don't pay for free lockout have the normal droprate). Add a negative effect to the positive effect or it would be P2W

    From an interview:
    Yoshida:
    For example, I get a lot of people telling me "why do you set limits on items you can get each week?"

    4Gamer:
    Ah.

    Yoshida:
    And I understand how they feel. They're thinking "this part of the game is actually fun, so why would you make it so we can't get the item we want?" However, let's say if we try to control the distribution of rare items not by a lockout, but via drop rates instead. If you do this, then the game will simply become one-sided favoring those who can play longer.

    4Gamer:
    So it's a choice between having the drop rate being 1% but unlimited, versus getting a 100% drop only once each week. And having to decide which one serves the players better. It must be a hard question to answer.

    Yoshida:
    And having a drop rate of 1% does not necessarily mean you'll get 1 guaranteed drop out of 100 tries. It's simply an expected rate. So for example if you have a player who does nothing but play 24 hours a day, it can actually be a pretty high drop rate for that person. But then if you end up with a ton of these rare items in the game, it would cause problems with the game balance too, so then you'd end up having to make adjustments, so you reduce the drop rate to something like 0.1% because there are too many of these items, and now you just made it impossible for people who don't have a lot of time to play to get that item.

    4Gamer:
    This was exactly the kind of problem Diablo III had when it first started, wasn't it?

    Yoshida:
    Yes. Of course, we don't want to turn our backs on players who play a lot. We have players who play a lot, and players who can only play a bit, and many other customers each with their own play style. What we tried to do is to launch with something that we feel was "the best choice that appeals to everyone". Beginning with patch 2.2, we will try to include more contents for those customers who tell us "I want to spend more time playing" and "we want to see more useless/trivial things". We do want to have something to address both of those needs. But these kind of intentions can sometimes be difficult to get across to our players.

    4Gamer:
    But if you just tried to explain your reasonings to your players like you did just now, wouldn't they understand?

    Saito:
    Yeah, but that's still really tricky. Even if we explained all of this to them, from the perspective of a serious hardcore player, all that person would hear is how we're still going to put a damper on their desire to play more. At the end of the day, you'd still need to look at the whole picture from the service provider's perspective in order to know whether or not you made the right choice. The wishes of each individual player does not always translate to merits for the game.

    4Gamer:
    And there's the fact that resources in the game such as items and experience points really only begin to hold value when the game is properly balanced.

    Yoshida:
    And even that balance too is subject to each person's perceptions. You have people who think it should be normal for someone to become stronger the longer they play, just as you'll have people who think it's discouraging to have a system where those who started earlier has an unfair advantage. Both are right in their own ways, and its ultimately a matter of how they perceive things.

    4Gamer:
    That's true.
    (3)
    Last edited by Felis; 03-10-2014 at 06:57 PM.

  7. #7
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,789
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Arkista View Post
    Ok then if we pay for six months at a time then they should take the lockouts off then.
    you missed what i meant you pay 15$ for that month then for the lock out to be taken out you pay 90$ (15x6) for the lock out to be removed. also the lock is only removed for that tier you much repurchase it ever 6 months when new ilvl cap is released.

    also you still have to pay the monthly 15$ sub every month no reason lock out should be combined with it.
    (0)

  8. #8
    Player
    HorrorStory's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Ragnus Ironhand
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Hahahahahahahaha--no.
    (6)

  9. #9
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Pay to win, no thank you.
    (7)

  10. #10
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Its not really Pay to Win. Isn't P2W like buy items to boost your character? I didn't say an Optional Fee to buy items. I would still have to put in the time to obtain the items like normal, I could just play at my own pace. Like if i wanted to do Coils or w/e 2 or 3 times a week I could.


    Quote Originally Posted by Musashidon View Post
    you missed what i meant you pay 15$ for that month then for the lock out to be taken out you pay 90$ (15x6) for the lock out to be removed. also the lock is only removed for that tier you much repurchase it ever 6 months when new ilvl cap is released.

    also you still have to pay the monthly 15$ sub every month no reason lock out should be combined with it.
    If thats what it would cost then I would be down to pay it.
    (2)

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