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  1. #19
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    It doesn't need to differentiate itself from other MMOs.... It already did that and failed miserably at it. All the dev team can do is push forward and add changes that the playerbase want. They got all kinds of feedback from players during beta and when the game first launched. I'm sure that all of the changes since launch have been based off what players have been asking for.

    As for the game being a WoW-clone, aren't most MMOs? Also what are you referring to? The UI? Instances? Raids? EXP from Quests?

    I don't see a problem with wanting to implement a UI that WORKS and players LIKE, compared to WoW wanna-be, but wanna be a unique snowflake POS UI we have now. If people want some EXP from doing quests, is it really that bad?

    Get out of the old FFXI mentality of doing a whole lot of working for little reward. Even FFXI itself is/was moving away from that. But I agree having items (like relics) that are hard to obtain or missions that are hard to get through (CoP post nerf), but not everything has to be hard and give the player nothing for their work.

    I don't think this game will ever recover from its miserable launch though. The image of FFXIV is too tainted. As an example it'll be about a year before we get (watered down) Chocobos; something that should of been in the game at launch. Not to mention the game was released for PC but the controls catered to using a controller and the mouse/keyboard controls were clunky and laggy, which are also still not fixed in about a years time.

    So whocares if FFXIV is DIFFERENT. It's about getting the people who playing now to start a subscription when the time comes, this game will hardly seen an increase of players anytime soon, even with a PS3 release.
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    Last edited by Aramyth; 07-17-2011 at 01:27 PM.