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  1. #1
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I've been worried about this since I heard cries for "Class Uniqueness."

    The best thing this game had going for it was the ability to literally make your own class, Rift did it too, just more WoWed Honesty I liked FFXVI's implementation better though.

    The second best thing was combat was Engaging. I got the same High as I did in my FFXI BLM, in a Melee class here because I wasn't just waiting for "tatical Points" to use an ability, I loved it. The changes of these two elements have me -Very- scared, to the point I stopped playing when I heard about it. I'll give it a try after the new patch but.. I just don't know anymore. The game is moving away from something I'd WANT to play into another MINDLESS game where you don't HAVE to think.
    (1)

  2. #2
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jasmine_Aurelia View Post
    I've been worried about this since I heard cries for "Class Uniqueness."

    The best thing this game had going for it was the ability to literally make your own class, Rift did it too, just more WoWed Honesty I liked FFXVI's implementation better though.

    The second best thing was combat was Engaging. I got the same High as I did in my FFXI BLM, in a Melee class here because I wasn't just waiting for "tatical Points" to use an ability, I loved it. The changes of these two elements have me -Very- scared, to the point I stopped playing when I heard about it. I'll give it a try after the new patch but.. I just don't know anymore. The game is moving away from something I'd WANT to play into another MINDLESS game where you don't HAVE to think.
    For me its kind of the other way around. I despised having to mash normal attacks waiting for enough tp to use the attack I need to use. Having the need to mash be replaced by auto-attack feels like an improvement to me.
    (8)