I think this is a nice guide for some people to get comfortable with their class, especially when playing mutiple jobs.
This.
Bootshine will always crit under perfect balance which is a sure 225 potency hit while True Strike hits for 190 potency with a chance to crit.
Last edited by Atreides; 03-11-2014 at 01:07 AM.
One thing I find these guidess don't cover for DoM, especially BLM is sprint. It's extremely useful and can add quite a lot of DPS in movement intensive fights. In my opinion Aetherial Manipulation is great and everything but nowhere near as useful as sprint, yet I rarely see DoM using it. It can even be a game changer on fights like Ash, especially if you forget his floor rotation or something.
I alway pop IR, B4B, then PB and spam 4 TS and 1 Demo. my TS usually crit 2-4 time depend on my luck.
you are correctJust to add to this...Miasma adds disease...not slow. Which is Heavy (movement speed slowing, but not the Slow condition) and a Healing Penalty. Soloing I can see a reason to get it up first (more time to get Titan-Egi in position or to kite) but in a party your tank should have aggro and be holding the mob when you start attacking it (yes, I know there are some times that doesn't happen) so Heavy doesn't really matter here...
Only things I can think of that add Slow are Feign (LNC, cross-class BRD and MNK), Haymaker (PGL, cross-class WAR, DRG and BRD) and Lethargy (THM)...if there's another, I can't remember it right now.
But there is shadow flare 5% slow aoe effect too
well it is a sustained slow which always applies on monsters inside Shadow Flare. The effect "potency" of this slow is 5%. That means a slow from a Dragoon is better but it has diminishing returns, Shadowflare still applies this 5% slow regardless.
To the guide itself, it's a quick and dirty guide indeed, good for a quick rundown. In the end, it's just battle experience that makes you better over the time, to find your own personal and optimal playing style.
I forgot :\ I'm guessing because it doesn't have diminishing returns like most other effects like it, and its always on (and honestly never seems to really do anything...5% off 2.5 seconds really isn't a lot...it doesn't slow oGDC things after all, and that's where the 5% would be really useful on enemies)
Last edited by PArcher; 03-13-2014 at 12:41 AM.
Why is Quick Nock the go to AoE skill for BRD?
Edit: Serious question. I am curious as to why this is.
Last edited by Mordermi; 03-14-2014 at 05:51 AM.
I am going to say due to the TP requirement and dps. It has the lowest TP requirement but the best dps of the 3 AOEs bard gets. That said, wide volley can proc rain of death free for 20 more tp.
Wide Volley and Quick Nock have the same potency, so the dps is the same. I understand that Wide Volley uses more TP, but it can also proc a free Rain Of Death, which can then proc a free Quick Nock. I always use Wide Volley until a Rain Of Death proc, and use Quick Nock only when Rain Of Death procs it. I'm not saying that I'm right, or my way is better. I am genuinely interested in an explanation, as I am always looking for ways to improve.
Last edited by Mordermi; 03-14-2014 at 05:51 AM.
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