you are correctJust to add to this...Miasma adds disease...not slow. Which is Heavy (movement speed slowing, but not the Slow condition) and a Healing Penalty. Soloing I can see a reason to get it up first (more time to get Titan-Egi in position or to kite) but in a party your tank should have aggro and be holding the mob when you start attacking it (yes, I know there are some times that doesn't happen) so Heavy doesn't really matter here...
Only things I can think of that add Slow are Feign (LNC, cross-class BRD and MNK), Haymaker (PGL, cross-class WAR, DRG and BRD) and Lethargy (THM)...if there's another, I can't remember it right now.
But there is shadow flare 5% slow aoe effect too
well it is a sustained slow which always applies on monsters inside Shadow Flare. The effect "potency" of this slow is 5%. That means a slow from a Dragoon is better but it has diminishing returns, Shadowflare still applies this 5% slow regardless.
To the guide itself, it's a quick and dirty guide indeed, good for a quick rundown. In the end, it's just battle experience that makes you better over the time, to find your own personal and optimal playing style.
I forgot :\ I'm guessing because it doesn't have diminishing returns like most other effects like it, and its always on (and honestly never seems to really do anything...5% off 2.5 seconds really isn't a lot...it doesn't slow oGDC things after all, and that's where the 5% would be really useful on enemies)
Last edited by PArcher; 03-13-2014 at 12:41 AM.
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