Anyone remember Final Fantasy's use of environment and weather in previous installments? Classes like Geomancer comes to mind, but why stop with just the environment or the weather separately. I'd like to see a DPS that uses both together. For instance, say you're in the Sagolii Desert and there's a Heat Wave. Intense heat plus sand makes glass, right? So instead of your spam skill doing just a sand storm to a single enemy, perhaps it also inflicts bleeding due to the sand becoming shards of glass. In a river in Coerthas during a blizzard? Freeze your enemy in place and inflict the choke status, silencing them. Going up against Titan? Earth plus heat makes magma. Against Ifrit? Same thing. Garuda? Wind and earth makes a very brutal tornado. Anyways, that's my idea.