I really appreciate the read. It was nice to read that he enjoys his job. It's sad that use players don't share with him how much we love the game. Well I am telling him now. Thanks for providing a great place to chill and make new friends.
I really appreciate the read. It was nice to read that he enjoys his job. It's sad that use players don't share with him how much we love the game. Well I am telling him now. Thanks for providing a great place to chill and make new friends.
Thanks for the post Emilia!
I really feel for YoshiP, he's caught in the middle developing an MMO with a generational divide.
Many like myself, came from and still yearn for those old type MMOs (EQ), they were unforgiving but the unforgivingness gave the game meaning and value. Whereas the younger generation won't stomach the harsh death penalties, the grindy xp and the low drop rate. And I don't think you can have both styles in a single game.
All of my complaints on this game is related to the old play style. I want open world NMs and xp grinding on open world mobs. But if they were to add these the NM drops can't be better then their counterparts or they'd just flipped the game from new to old. If the drop was on par with everything else no one would do it, it's far easier to do join an instance than to chase/camp an NM, wasting development time. And if they were to develop and add open world mobs to xp grind on, again, who would really do them - it's far easier to join an instance dungeon and get the xp than to manually gather a pt, run to the spot start xping and then a member has to leave and need replacing etc etc
Like YoshiP said, you really have to look at it from a developers view. You can't make it like the older games, the players won't pay for it. You really have to balance the game for all types of players, the casual the hardcore and everyone else in between.
Indeed, he even said he would like to make every-man-for-himself type of game similar to the early era Ultima Online but it probably wouldn't happen or work ...
He is not making the MMORPG of his dream but something that can cater to "most people" ...
I hate to say this, but I'd love to see a list of MMO's that tried this and were hits. WoW is by far and large the only exception to the rule. Every game that has attempted to replicate it's formula hasn't lasted long in the Pay to Play market.
I'm pretty sure that BST and DRK were in FFXI at release (JP release).
Thanks for translating it! :3
This is good stuff, Thanks!
The thing about some of the things people considered "Roadblocks" to fun, in the end forced people to cooperate and overcome their hurdles.
With all the hurdles and "anoying" features removed, much like in the cell-phone age we are more distant than ever. Making things more convient isn't always the answer.
Yoshida worked at Hudson!!?? I gotta check the Bomberman credits now! <3
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