Horrible idea. Team game, you might be the best player, but if you're stuck in a party that is not very good and die it counts against you. When they introduce solo content, and ladders sure.
Horrible idea. Team game, you might be the best player, but if you're stuck in a party that is not very good and die it counts against you. When they introduce solo content, and ladders sure.
Suddenly, FFXIV becomes a game of Russian roulette of who-gets-the-bad-healer?
I've got this awesome concept for endgame content that should remove a large amount of the trolls/bad/new/etc player issues "skilled" people have. I call it making friends.
It's really quite simple; when you do content with other people, you befriend the people who are actually competent. Then, when you're doing other content, rather than resetting the board and getting random dumb pawns, you bring in your friend pawns who you know are somewhat capable.
No way, no how. Noone would run dungeons/primals and when they would run it would take a long time because everyone would be over cautious.
Making friends?! In a Massively Multiplayer Online Game?! Surely you jest! No one wants to be social in a game genre fundamentally designed around social interactions! I want terrible player rankings instead so I can measure my e-peen against other players 24/7, that's how you build a strong community!I've got this awesome concept for endgame content that should remove a large amount of the trolls/bad/new/etc player issues "skilled" people have. I call it making friends.
It's really quite simple; when you do content with other people, you befriend the people who are actually competent. Then, when you're doing other content, rather than resetting the board and getting random dumb pawns, you bring in your friend pawns who you know are somewhat capable.
I cannot help but laugh at these responses.
While the OP's idea/implementation is certainly stupid, I can't help but remember the EQ2 leader boards, and one of the categories was deaths as class x. My guild leader was ranked 17th or so in the World for most deaths as a Wizard with over 4500 deaths. That did not make him a bad player though. I still had fun knowing that.
Have a death count that is private for the user interface, I would be interested in how many times I die and the ratio of dungeons run
So what you want is to basically stop anyone who uses DF grabbing a PF party? "Hmm no one is on, I guess I'll DF" many wipes later after numerous poor parties "hey can I join your group?" "GTFO BAD BAD PLAYER, Ugh damn noobs" and really don't try telling me that wouldn't happen.
Although the OP's idea is just bad no matter how you look at it, what you've mentioned Cons is actually done in FFXI once a year during the 'Adventurer Appreciation Campaign' event, where speaking with a special moogle npc will rattle off a list of statistics about your character, such as how many parties/alliances joined, how many GM calls you've made, how many conversations with npcs you made etc. Right at the end, it lists 'number of times KO'd', which can be quite disheartening when it's a high number.It would be an interesting thing to have in FFXIV as well, if only for curiosity's sake.
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