If you want to prove someone wrong - at least read the whole message.
The difficulty level would be fine if the story was not gated by the most difficult content that also happens to be highly intolerant to lag, and a requirement for a static group of 8 characters to complete some of it.
Personally, I feel like you could make end-game as hard as you like so long as progression through the main story line does not depend on the uber hard content that so many yearn for. I play to enjoy my time, like a mini vacation, not to take on a second job. So, the difficulty level needs to allow me to ave fun and relax, and not stress out because we wiped again. I don't think the issue is difficulty so much as it is punishment, as in the game punishes mistakes with lethal penalties making it almost impossible to fight your way back into a battle that has gone badly.
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