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Thread: Blue Mage idea

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  1. #1
    Player
    Dohati's Avatar
    Join Date
    Jun 2013
    Posts
    23
    Character
    Dohati Ishtar
    World
    Sargatanas
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mcshiggs View Post
    Unless they get off of their, every class and job has to have the same amount of abilities, I could see them introducing blue mage and beastmaster off of the same class, the beastmaster's 5 extra skills being two or three summons, then something like spur and a pet heal, and then blue mage getting 5 monster skills learned from quests.
    yeah this is why I was suggesting mostly DD spells with one or 2 utility cure/buff spells. get sword abilities by leveling up, blue magic from questing. can't really be TOO versatile without having more abilities than other classes (or just having less native abilities from it's class and extra quests for each job that branches out from it).
    (0)

  2. #2
    Player
    Fadnog's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Fadnog Fodnag
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I think that if SE adds BLU they should have it so that the BLU unlocks slots, that function like the cross class system, every 5 levels from the job quests, ending up with 5 slots at 50. Like the cross class skills, you would be able to set your spells and you would still technically have the same amount of skills as all the other jobs. This would allow for the BLU to still feel like a BLU while still limiting the job to keep game balance.

    As for learning the spells a few ideas that come to me would be to either:

    1. Have the spells linked to the hunting log in some way or even give BLU a seperate kind of HL that is for learning spells.

    2. Have guildleve-esque quests that you can undertake that would reward with a spell.

    3. Have a combination of 1 and 2 where you complete a HL entry then you would able to initiate a fight with a boss mob, and when defeated it would reward you with a spell.

    Again these are just ideas that utilize the current systems in the game.
    (4)