So, waiting 6-7 months inbetween coils for endgame is incredibly disappointing. Adding a Hard Mode Crystal Tower during the release of the normal mode would satisfy a lot of the endgamers cravings for more content, while keeping the game extremely casual for those that like that as well.

Yoshi already stated they had taken several mechanics out of the original CT to dumb it down for the duty finder. Leaving these mechanics in, and giving the enemies some buffs doesn't seem like it would be that much more work to make the game a million times better and increase its longevity.

Almost every large FC was looking forward to challenging 24man content. We've all come to understand that the super causal market is where the $$$ is at, but please don't forget about your loyal fanbase that enjoys challenging endgame content!