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  1. #11
    Player
    illuminapanic's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Illumina Panic
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Karnyboy View Post
    There is no flaw, because that was a hypothetical situation that could or could not exist. I am trying to stress that a dungeon timer is silly, it makes little sense since other games have flourished without them. I am not asking that a game mechanic be removed (because I understand it won't be), but the validity of it doesn't really seem to be a good debate point.

    I don't know if you realize this or not but in said hypothetical situation, if it took 85 minutes to get to a boss then any additional time repeating the dungeon is still time lost and also taking steps backwards since you are doing the same thing to just get back to the last point where you were stuck. You see he point I am trying to make?

    While I do agree that playing with your friends is nice because they can understand when it's time to call it quits it's "ok.", but that doesn't deter my point I am trying to make. I value your opinion, but to say that a situation is so easily fixed without knowing why a person is stuck on a boss in game and that it was the first one is rather presumptuous.
    You asked why there was a dungeon timer and people gave you a reason. You then proceeded to argue why it isn't a good enough reason to have it. Just because it's not good enough for you doesn't stop the fact that there is a reasoning behind it and was explained. You then proceeded as to why it was a bad idea with a very bad hypothetical situation in which we pointed out to you.

    I'm very sorry to say but you (any players stuck in this situation)would seem to be a horrible player if you took 85 minutes to only just get past the first boss in a dungeon. A majority of the bosses in these dungeons are pretty straight forward. Kill adds, dodge stuff, kill boss = win. The only boss that I can think of, where anyone would have trouble, is the Cyclops in Aurum Vale. The only reason is because he does not have any red indicators for people to follow from his attacks and you would have to pay attention to his casting bar.
    (3)
    Last edited by illuminapanic; 03-10-2014 at 11:42 AM.