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  1. #31
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    To be fair the ilv sync is not a bad idea. Not to make dungeons more "challenging", but just to prevent a full on curbstomp, "I'm spamming heavy thrust only and still winning". That's the exact reason for level syncs, so I don't see that as a bad idea.

    Cap pre-2.2 non coil content at ilv95~100 or something like that. We can still overgear them a bit more than now, without making it an absolute breeze. That would also prevent the average PF group from increasing their ilv requirements too much.
    (0)

  2. #32
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Thorauku View Post
    move on and get on with the newer content? I mean that's a trend for MMOs nowadays (not sure if it's a good thing though), older contents are being left out for the new comers while older players don't bother with it anymore.
    This ^ , i been in Ak only twice , nevermore step in WP after 2.1 , atm Coil +CT + roulette + treasure hunt for myth/gear then chill for a week
    (0)

  3. #33
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kuwagami View Post
    You kow that this model is also a grind model, but a way more boring one ?
    Present : have to grind for it
    6 month : better stats, have to grins for it
    12 month : better stats, have to grind for it
    2 years : useless as the mechanics of the game are evolving in a way that you are forced to swap tanks for 2 tank stuff. Overgear solves it a bit but not that much. Thus tweaking your health for a minor damage upgrade is useless. I can stop subbing as I have nothing to aim.
    Now compare it to current model :
    present : some stats. I grind for it or I drop one in Coil
    6 month : better stats, appealing. grind for it or drop in coil
    12 month : better stats, appealing. grind for it or drop in coil
    18 month : better stats, appealing. grind for it or drop in coil

    and so on. No gear becomes useless 1 day after released, and we always have at least 2 options to gear up (not counting the craft as they are 1 tier late, but are really fine to prepare for new content).

    tl dr : if any horizontal progression, release more equal gear in every new tier (ie, every 6 month) or in the 2.3, 2.5 and so on.
    Myth gear is just welfare gear allowing really terrible players to be geared and appear like they can actually do the content the gear is required for. Allowing players to get high tier gear without any skill is a terrible idea.. The Myth gear should at least be a few Ilvls lower then Allagan to make the difference.
    (1)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  4. #34
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Morticous View Post
    Myth gear is just welfare gear allowing really terrible players to be geared and appear like they can actually do the content the gear is required for. Allowing players to get high tier gear without any skill is a terrible idea.. The Myth gear should at least be a few Ilvls lower then Allagan to make the difference.
    Coil gear just requires that you're lucky with RNG. A single person can in theory get 8 pieces/week.
    Myth gear requires that you run stuff over and over so you can buy it. And a person can get at most 1 piece/week.
    (0)

  5. #35
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The OP brings up an interesting point. Yoshi-P likened ilvl to character levels, lv60 + ilvl40 = lv50 + ilvl50. With that said, should end game content like dungeons have an ilvl sync?
    (0)

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