First off, apologies if I posted this in the wrong sub-forum (I can't find "Fan Creations" anywhere) so bear with me. This is just some random idea that popped up in my head that I wanted to share. However irrelevant, I thought it'd be an interesting concept but I do not know if there has been anything similar posted (I tried searching to no avail). Please don't take it too seriously.
Battle Mage (Class; Role: Tank) [Weapon: Scythe]
SkillsThis class is supposedly a mage-esque tank class that uses MP instead of HP (which is explained later in much more detail in the skills section) to tank. Meaning to say that this class will have pretty low HP, but very high MP. This class' main stat would primarily be Piety (Again, will be explained in more detail later on) and secondary stat would fall under Intelligence. This looks pretty odd on paper, but it does make sense.
Conversion is a pretty odd skill to begin with. What it does (if you can't understand, and I don't blame you) is convert all damage received to HP and "shields" it by using MP which eats the damage in its place. This also includes any healing received. The main part of this class is basically tanking while using this gimmick at all time. The additional effect of moving vitality points from armor into piety encourages the use of tank equipment instead of cloth which would not be suitable for tanking.Level.1 Cross Slice [Active; Potency: 150]
Level.2 Conversion [Buff; Toggleable; All damage dealt or healing received to HP will instead affect MP and reduces damage dealt by 15%; Effect: Vitality attained through equipment is instead added to Piety; Toggleable]
Level.4 Vorpal Slash [Active; Combo Potency(Cross Slice): 200; Increased emnity]
Level.6 Ancient Wisdom [Support; Restores MP by 10% and magic defense by 10%; Duration: 15s; Cooldown: 120s]
Level.9 Spinning Scythe [Active; Potency: 105; Area of Effect 4y; Effect: Increased Emnity]
Level.11 Dark Fire [Active; Potency: 110; Effect: Damage Over Time; Potency: 30; Increased Emnity]
Lv.15 Shadow Stalk [Active; Potency: 130; Effect: Increased Emnity; Range: 15y]
Level.17 Repent [Buff; Reverses damage type (Physical into Magical and vice versa); Effect: Decreases damage dealt and received by 10%; Toggleable]
Level.21 Memento [Support; Sacrifices 20% of total HP (or MP under the effect of Conversion) to restore 20% of all party members HP; Cooldown: 240s]
Level.24 Frozen Fury [Active; Combo Potency (Dark Fire): 200; Effect: -5% enemy magic DEF]
Level.28 Destructive Aura [Buff; Effect: Damage dealt is increased by 10% but healing received is reduced by 15%; Duration: 18s]
Level.30 Absolute Silence [Active; Potency: 80; Effect: Silence; 1s]
Level.33 Cloak of Shadows [Buff; Effect: Decreases damage received by 10% and increases magic defense by 15%; Duration: 15s; Cooldown: 120s]
Level.38 Thundering God Hammer [Active; Combo Potency (Frozen Fury): 300; Effect: -5% enemy damage]
Level.41 Infernal Slash [Active; Combo Potency (Vorpal Slash): 330; Effect: Increased emnity]
Level.45 Midnight Carnival [Active; Combo Potency (Spinning Scythe): 210; Effect: Increased emnity and bind; Range: 5y]
Level.50 Primed Guillotine [Active; Combo Potency (Thundering God Hammer OR Infernal Slash): 350; Effect: Restores 3% of MP]
Repent is another odd skill in the Battle Mage's arsenal of skills. What this does is reverses the state of the damage that was received. For example; Titan's Tumult attack is considered a Physical-based attack. While the Battle Mage is under the effects of Repent, Tumult will change into a Magical-Based attack for the Battle Mage only. This skill allows a more predictive strategy (by switching efficiently to reduce the amount of damage received) whist using the many defensive skills available.
Primed Guillotine is also an interesting skill to note. This skill is the fourth and final skill of two combo branches; Cross Slice > Vorpal Slash > Infernal Slash > Primed Guillotine AND Dark Fire > Frozen Fury > Thundering God Hammer > Primed Guillotine. While this may seem to give the Battle Mage infinite MP and extremely high survivability - in practice, it does no such thing. The length of the combo is dreadfully long for only 3% MP, don't you think? But it's quite fair in a sense because this class boasts high MP in the first place.
Traits
Level.8 Enhanced Piety [PIE +2]
Level.14 Enhanced Cross Slice [New Effect: Decreases damage received by 10%; Duration: 8s]
Level.16 Enhanced Piety II [PIE +4]
Level.20 Enhanced Dark Fire [New Effect: Applies a DoT; Potency: 30; Duration: 15s]
Level.24 Enhanced Piety III [PIE +6]
Level.28 Enhanced Ancient Wisdom [New Effect; Cooldown reduced to 90s]
Level.32 Enhanced Frozen Fury [Add Effect; Damage bonus increased to 10%]
Level.36 Enhanced Destructive Aura [Add Effect; Damage bonus increased to 20%]
Level.40 Enhanced Shadow Stalk [New Effect; Range increased to 25y]
Level.44 Enhanced Memento [New Effect; Cooldown reduced to 200s]
Level.48 Enhanced Thundering God Hammer [Add Effect; Increases enemy damage reduction to 10%]
Red Mage
Requirements: Battle Mage Level.30 + Marauder Level.15
Cross-Class Skills: Marauder and Gladiator skill trees
[coming soon!]Level.30
Level.35
Level.40
Level.45
Level.50
I need some ideas for the Job skills. xD




Reply With Quote

