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  1. #31
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Eye_Gore View Post
    ...I think people need to realize that most people do not want 99 pieces of something. Maybe its just this server I don't know, but there are tons of things on the market like that.
    Sellers calulate overhead for each slot of listing, let say he earns total $2K for 99pc, he will still want to earn 2k for 1pc if it takes one slot or just dispose it to npc. ^^;
    (0)

  2. #32
    Player
    Dapliran's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Drusantia Norenia
    World
    Zalera
    Main Class
    Thaumaturge Lv 27
    I have a couple of thoughts.

    How about having crafted items with same/similar stats be available a level or 2 earlier. While it isn't a major difference, for those that want to keep their gear in tip-top shape will buy off the market, since you'd get it earlier, but those who don't want to spend the money can get it 'normal' ways the level or two later. Either way, during leveling the slight level delay isn't going to hurt for balancing.

    You could also add an extra random modifier for crafted items. You create a sword, maybe it gets an extra bit of strength or dexterity, whatever is appropriate for the particular item. I know this is what materia does, but how many times have you actually bought items that had materia on them already.

    (cont. next post)
    (0)

  3. #33
    Player
    Dapliran's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Drusantia Norenia
    World
    Zalera
    Main Class
    Thaumaturge Lv 27
    When we get to selling ingredients gathered though, the first thing they need to do is add a buy partial stack system. Whether it is because you only need a certain amount or that you only have the money for a certain amount I would say that buying 99 of anything at once isn't all that useful. Also, they need to put in a minimum price that cannot be lowered any further. I really don't know why anyone, besides RMTs/bots would put things up for less than what you can get by just going over to any merchant and clicking sell.

    (cont 3rd post)
    (0)

  4. #34
    Player
    Dapliran's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Drusantia Norenia
    World
    Zalera
    Main Class
    Thaumaturge Lv 27
    Lastly, I know I'll probably be considered weird, but I liked the way FFXI had done their auctionhouce, in the way that it was blind. The auction/waiting part was annoying, but it hampered the insane undercut mentality, since you didn't know what others have put it up for, just what people had bought it for. It also made the prices seem more stable, really only huge influx or shortages changed prices and that was usually only temporary. While I'm not advocating going to that system, I'm sure that there are some things there that can work to make FF:XIV's marketplace work better.

    (end)
    (0)

  5. #35
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Dapliran View Post
    ... the first thing they need to do is add a buy partial stack system.... they need to put in a minimum price that cannot be lowered any further...

    Will it be better to repalce MB by a NPC reselling all the item sold from players? Free quantity and fixed price.

    There is always a minimum price, 1G... I am quite sure something will be listed for 0G if it is possible.
    As some players selling their useless item for almost free as for helping others who need the item.
    (0)

  6. #36
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by CurrySonic View Post
    My suggestion:
    1. No more omnicrafting. With ilvl 90 crafted gear coming, please make it so our characters can only specialize in one or two craft classes for 3 star crafts.
    .....
    IMO this suggestion is irrelevant, many pro-crafters have multiple characters, "no omnicrafting" only resulting every pro-crafters to make ALT for different craftings. This is just like saying if no omniBattleJob, everyone pro-players will have ALT for different jobs.

    However, it seems that SE already forget they YoshiP said you can have everything on a single character previously,
    as they are going to make item desynthesis similar to FF11 crafting, only can master it in one job.
    I foresee after a few patch, Novus+3 will be something that impoosible to have it for 2 jobs and will be the veryBiS,
    so everyone will automatically have only one best fighting job.

    In short, I object the idea "no-omni jobs" as it conflcts with the idea YoshiP brought to us previously.
    (0)

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