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  1. #11
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,785
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by itschowda View Post
    The high housing prices aren't exactly a detrimental effect on the economy, they're just a way to remove stockpiled money that had no intention of re-entering the economy anyways.
    But they have become detrimental, as the stockpiled money has quickly run out or is being shoved into FC chests for those FC's that still have yet to buy a house. The gil is still not making its way back into players hands effectively. If it was these threads regarding gil would not be popping up as frequently.
    (1)

  2. #12
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by itschowda View Post
    If you're comparing the game to real-world economy, then you might be forgetting about the minting process within the game. Gil is minted when you vendor trash something, kill mobs in higher level dungeons (AK for example), participating in a fate, completing quests, the list goes on. The high housing prices aren't exactly a detrimental effect on the economy, they're just a way to remove stockpiled money that had no intention of re-entering the economy anyways.
    We aren't just talking about a few tens of thousands of Gil here. We're talking tens of millions of Gil if not a few hundred million, that people are not planning on spending on anything else but housing. If you can think of any reasons why that would not be detrimental to the economy, then I think we'd all be very interested to hear them.
    (0)
    Last edited by Sparky; 03-11-2014 at 11:20 AM.

  3. #13
    Player
    CurrySonic's Avatar
    Join Date
    Dec 2013
    Posts
    41
    Character
    Red Curry
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Sparky View Post

    I liken the current flow of Gil to a swimming pool with a massive hole in it. If the pool is losing 1000 litres an hour, then a simple hosepipe isn't going to stop it from drying out. You could chuck in an extra bucket or two of water (new players and their Gil), but ultimately the pool will still be empty in a week or two.
    I like this analogy.

    I can appreciate the Dev's for seperating dungeons and combat from the economy... But it be nice to have the market to be a funner thing to participate in. If the game branches out into dungeon/combat in one branch then crafters/markets in the other. It feels like one is much more nurtured than the other, however as a whole it makes game mediocre. I am really just looking at more ways to have fun in FFXIV and get the enjoyment in every aspect of the game.

    If combat/dungeons is independent on crafting why is crafting still dependent on combat/dungeons?
    (2)

  4. #14
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by CurrySonic View Post
    My suggestion:
    1. No more omnicrafting. With ilvl 90 crafted gear coming, please make it so our characters can only specialize in one or two craft classes for 3 star crafts.
    2. Useful craftable consumables.
    3. New recipes use existing gathered/crafted components. We have tons of gathered items available useful for only 1 recipe, most only have a transaction every 3 days. (Ex. Dart Frog)
    4. Some sort of Crafting Dailies Hand-In.... But in a more fun and rewarding way than our chore-like leves.
    For number 1 IMHO, it should not happen, as players then will have multiple characters for crafting, the suggested limitation will not be benefitcal to crafters. Moreover, if this happens, i think our fighting classes would have the same limitation as well, finally we need relogon another character to change job. I really like this game that we can only concentrate on one character, believe that retainers were designed to serve the same purpose.
    (0)
    Last edited by Nicobo; 03-14-2014 at 03:15 PM.

  5. #15
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,785
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    @ Nicobo, I think what CurrySonic is saying is that from now on, we should only be able to specialize one of our level 50 crafting classes so it alone can make 3-star items. Right now we only have 2 star items but if you have all crafts leveled you can make everything, and if you have all gathering classes maxed you never want for mats unless you are lazy. If CurrySonic's suggestion was implemented it would make it so people had a reason to buy from other people. In the future I think this would be nice to see.
    (1)

  6. #16
    Player
    DarkJack's Avatar
    Join Date
    Jan 2014
    Posts
    24
    Character
    Jack Elvaan
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Not gonna retype everything, but here's my suggestion that I posted in another thread:

    http://forum.square-enix.com/ffxiv/t...=1#post1878235

    The basic problem is that most people don't need the crafted gear, even when leveling. Sure crafted gear can be "consumed" to make materia, but endgame gear has no use for materia. How to fix it? Well read the above link. (TL;DR version: make it so we can attach materia to everything, but subject to the same materia rules we have now)
    (1)

  7. #17
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Questions:

    1. Would you support increasing the gil earned from leves and quests by a multiplier, and by what value would be ideal? Ex: (current) x 1.5

    2. Do you believe that past lv.45-47 that there should be no NPC venders for normal quality (NQ) wares, that there should be NPC venders for NQ, or none at all?

    3. Would a price hike on NPC wares help get more players purchasing wares on the Market Board?

    4. Would you k=like to see much larger FC-only housing or FC-run shopping (Like Malls) with purchasable storefronts? Note: this is an "or" question so you can say both.

    5. Should current housing prices be cut in half?

    6. Would more non-combat craftables, not aimed at high-wealth players, with some use to player be welcomed? ex: a customisable bike mount that requires replacement parts after a while, but gives you no aggro while using the mount.
    (0)

  8. #18
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    MPNZ, I certainly think point 2 is viable - getting rid of vendor obtainable gear from 45-47 would make players think a little more about their gear-path towards iLVL 55 and beyond. Maybe this will allow people to start thinking of crafted gear at later levels for what it really is at present - a stepping stone, a kind of a mid tier towards the high item levels. It would certainly increase the demand for one and two star crafted items.

    But I guess this would not work. The forums would be inundated with people complaining that the only way to gear up towards level 50 is from craftables. SE are damned if they do something about crafting, damned if they don't. No matter what happens, there will be whining from somewhere.
    (0)

  9. #19
    Player
    CurrySonic's Avatar
    Join Date
    Dec 2013
    Posts
    41
    Character
    Red Curry
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    1. I would support something like this, not sure what the best multiplier would be but I get the general idea. The value of 1 gil has gone way up perhaps by making gil less scarce people will feel less scared to spend it. Though this may have no hope of passing due to RMT concerns... Do people actually buy gil in this game anyways? I mean what do you need like 1000k for?

    3. I definitely think so. Especially on items like raw materials. Unfortunately, again, once something might get alot of need and is profitable Bots will be all over that just like they are with shards. On the flip side gathered materials doesn't have crazy demand anyways for bots to avoid super saturating the market.

    4. I think I may be missing something, but I don't see the point considering the market board kinda consolidates all sales and buys on a server. If anything I think FC's should have their own FC retainer so they can participate on a market board as a FC, with the proceeds going into the FC chest.

    5. No. The price will naturally be cut in half anyways. I don't think cutting it half straight away or decreasing its "devaluation period"/half-life is fair the to people who bought houses already.

    6. I'd be all over more craftable minions or clothes, rich or not.
    (0)

  10. #20
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I definitely think that making Gil less scarce is something which ought to be considered. Of course you'll get the usual arguments such as "This isnt WoW, look at the inflation in that game". But what people need to realise that yes prices will inflate, but there would be greater capacity to spend, and therefore greater capacity to earn.

    Then there will be those who say that more Gil in the economy will encourage more RMT... yeah, like they are reaaally dissuaded at the moment right? If anything, things would be more favourable for RMT if they stayed the way they are.
    (0)
    Last edited by Sparky; 03-17-2014 at 07:31 PM.

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