Neither. Just to spite the "I want XI-2 HD!" crowd.
Neither. Just to spite the "I want XI-2 HD!" crowd.
If DRK doesn't vet it then they should add necromancy and give it to them! But really why not make both weapons available to them. You people think farmers never did battle with a scythe before? Never heard of peasants being oppressed so they revolt?
Wyvernheart said what I was about to. Give scythe to a necromancer type class.
yeah, scythe guy was the one in the back because he couldn't grab anything remotely useful.
But while we're on the topic I support giving Dark Knight a sword. And then stripping it of the emo black spikey armor. And then taking away the Dark Knight name. Then throwing away all concept art and ideas that might have been put towards making a Dark Knight class and make the Sword Saint class from Final Fantasy Tactics instead.
Anyone else find it intensely irritating when people start talking about the practicality of weapons in a freakin fantasy universe?
Voted scythe^^ However, I am far more concerned with the "Kind" of drk we may receive. honestly, I could care less what it wields, but more so, are the game play mechanics fun?
I think you misunderstand. In this game, which feature the trinity. You don't get to have a job that does both healing and damage = to a full healerExcept that all of them were merely inherited from Black Mage and White Mage. They were rarely used at all, let alone were they featured on Red Mage. Meanwhile, Red Mage attack spells did just as much damage as those cast by their pure-mage counterparts. But let's continue to say what Red Mage actually has a history of doing. In FF3, it just kind of sucked, and in FF5, it earned the Doublecast ability for the express purpose of nuking. In 12i, it could wield a greatsword and use the second-most powerful nuke (Ardor is second after Scathe, which is unique to Black Mages). In TA/TA2, it retained doublecast for nuking. This is not "a support job" and never has been except in landfill-fodder FF11.
I don't think you understand. The portion of people who want or would be anything other than exceedingly annoyed by FF11 RDM are a tiny portion of the player population. You can't please everyone, but you sure can please the vast majority.
and a full DD role. Its unbalanced. A support role, DOES NOT mean it needs to focus solely on support spells. I think this is what you're reading into.
They can either make it full DD, Full Healing, or do something new. Support role =/= support only. It could be healing and damage, but it would
be completely imbalanced to let a job heal and damage "at the same time" just as efficiently as people in those respective roles. It would have to
be weaker in both those roles. This is not an offline game. Rdm would not be able to nuke up there with blm, and heal up there with whm at the
same time. It would need some sort of gimmick or switch. Otherwise this is the same reason DD tanks in other games trivialize DD
For the record, no i dont think it should focus on buffs and debuffs, but you can't claim they didnt exist or play a role. They had their uses
just like any support skills rdm would get in this game would have its uses, not that it should be buff enfeeb centric, and i never said it should be,
I stated that some people liked support stuff, which you did not like hearing.
Last edited by Volsung; 03-10-2014 at 07:33 AM.
Pretty sure Yoshi-P mentioned something about Dark Knights in that if they did come back they would most likely NOT be getting the scythe. This was a couple of months ago I believe.
Things can change though. I just think that the Great sword is more interesting than the Scythe. Aesthetically I think you can do more with it than you can with a scythe. Also the lack of a great sword class is of great concern for many people.
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