Quote Originally Posted by Dacen View Post
Let's take a step back for a moment and look what happens if we implemented your thoughts and ideas, which others surely share

As I see it, a short bow has a delay of about 3.5s, and a long bow about 4.1s...you want to implement a ranged AA? ok. Then that means "Light Shot" is out of the picture, or perhaps given a delay like other classes, 30s. Btw, "Light Shot" currently has a cool down of about 2-3s and generates a healthy amount of TP, I can say after 2 shots I can already initiate a TP skill.

But what happens now? A ranged AA with a higher delay than "Light Shot" (which you can already activate anyway), and you want it to have a lower TP generation? Aren't you going a little backwards here? What if THAT misses, and more than once? Suddenly, ARC and their Ranged AA have even less control than they have now, and you'll feel even more useless...not to mention that'll open up a whole new can of complaints, wouldn't you agree?

And yet, even if "Light Shot" or other Ranged AAs were still reduced with their cool down timers to compliment the low TP generation, we would be back right where we started (but w/o the stamina bar) and once again, people would be so focused on their non-tp based attacks, that they would suffer with spam keys and therefore be able to focus less (which was just fixed). Now, include a ranged AA in the mix, and it'll be a drastically OP situation (which was just fixed as well)

A lot of people are missing the bigger picture, yes a melee AA is pretty useless for ARC, but any sort of AA for ARC is not needed. Think of it as a different play style from the rest of the classes that they are trying to implement. If I play a certain class, I want to feel like I'm playing that class and not merely a melting pot of other classes which pre 1.18 really felt like, don't you agree?

So no, you are not forced to do anything, especially make ARC act like unarmed melee. You just feel you must act this way since they implemented it.

Solution:

/eaction 1 "Light Shot"
/eaction 2 "Close Shot"

And you'll appreciate you have a 2-3s cooldown with healthy TP generation as opposed to a 3.5s - 4.1s ranged AA delay that could miss just as likely anyway. Now please tell me which would be more frustrating when it misses.

I never actually said to add a Ranged Auto attack with/without lower TP generation or actually to add one at all.
What I did say was to remove it totally from the class as I would agree for all 3 classes its pointless, unless it was ranged.
And to Re-evaluate the cool downs on rangers attacks along with TP generation as a reduction on light/close shot cool down (i'm only talking 0.5-1s probably) would mean its TP generation would be to great Vs its cool down.

Your point in not having AA is partly correct though, and what ever approach that is taken will not make everyone happy.
But I will stand on that a melee AA on a ranged class is pointless, and bad design in some respects.

What I was actually pointing out that when you build a class you would include the use of and auto attack in the calculations of the potential DPS and TP generation of any class.
So unless SE did take that into account in the intended DPS workings.
Then anyone playing at range and not using the Auto attack is gimped by those standards.
And Close/light shot share a cool down, so firing one then the other makes no difference.

So to End,
I have No issue with archer atm with its lack of ranged auto attack.
I have an issue with it having a melee on base on what I have said above.

I do not want a Range Auto Attack adding to the class myself.
I would by choice have it removed and have the devs re calculate the DPS/TPG/cool downs of the class based on not having it at all.