Actually Auto attack being added is the evil here in the 1st place but that's another argument.
Making all classes a melee class that just happen to have ranged ability's as their main type isn't good game design, easier yes i'll agree on that.
But DoM are by design squish, if you want them to stand at melee range then you should give them the same defence as other melee by your arguments on XYZ being unfair
(which is a silly solution).
Giving a Ranged Class a melee AA is a bit daft or lazy imo.
Mainly based on the fact it will have most likely been worked into the damage and TP generation calculations for the class.
Meaning without standing on top of the mob, a archer is reducing the potential dps level intended for the class.
But you want to talk solutions without a range auto attack?
Drop AA on con/thm/arc.
Re evaluate the DPs calculations based on this and reduce the cool down on the basic (non tp) attack based on the new calculations.
This may include lower TP generation from the attack or lower damage on some ability's as I do feel archer is still a higher damage dealer then most.
Also atm if a archer misses a shot or fails to build the relevant TP they can find them self with no possible actions, I know myself I rarely stand anywhere near a mob or let it get close if I can help it.
However if they are standing on top of the mob they may build additional TP via Auto attack.
So with Auto attack being a melee ability they are forcing archers to act as a melee class for there positioning not a ranged one to get the intended DPS.
