Ergebnis -9 bis 0 von 43

Baum-Darstellung

  1. #29
    Player

    Registriert seit
    Jul 2011
    Ort
    Gridania
    Beiträge
    33
    Zitat Zitat von Esk Beitrag anzeigen
    Actually Auto attack being added is the evil here in the 1st place but that's another argument.

    Making all classes a melee class that just happen to have ranged ability's as their main type isn't good game design, easier yes i'll agree on that.
    But DoM are by design squish, if you want them to stand at melee range then you should give them the same defence as other melee by your arguments on XYZ being unfair (which is a silly solution).

    Giving a Ranged Class a melee AA is a bit daft or lazy imo.
    Mainly based on the fact it will have most likely been worked into the damage and TP generation calculations for the class.
    Meaning without standing on top of the mob, a archer is reducing the potential dps level intended for the class.

    But you want to talk solutions without a range auto attack?
    Drop AA on con/thm/arc.
    Re evaluate the DPs calculations based on this and reduce the cool down on the basic (non tp) attack based on the new calculations.
    This may include lower TP generation from the attack or lower damage on some ability's as I do feel archer is still a higher damage dealer then most.

    Also atm if a archer misses a shot or fails to build the relevant TP they can find them self with no possible actions, I know myself I rarely stand anywhere near a mob or let it get close if I can help it.
    However if they are standing on top of the mob they may build additional TP via Auto attack.

    So with Auto attack being a melee ability they are forcing archers to act as a melee class for there positioning not a ranged one to get the intended DPS.
    Let's take a step back for a moment and look what happens if we implemented your thoughts and ideas, which others surely share

    As I see it, a short bow has a delay of about 3.5s, and a long bow about 4.1s...you want to implement a ranged AA? ok. Then that means "Light Shot" is out of the picture, or perhaps given a delay like other classes, 30s. Btw, "Light Shot" currently has a cool down of about 2-3s and generates a healthy amount of TP, I can say after 2 shots I can already initiate a TP skill.

    But what happens now? A ranged AA with a higher delay than "Light Shot" (which you can already activate anyway), and you want it to have a lower TP generation? Aren't you going a little backwards here? What if THAT misses, and more than once? Suddenly, ARC and their Ranged AA have even less control than they have now, and you'll feel even more useless...not to mention that'll open up a whole new can of complaints, wouldn't you agree?

    And yet, even if "Light Shot" or other Ranged AAs were still reduced with their cool down timers to compliment the low TP generation, we would be back right where we started (but w/o the stamina bar) and once again, people would be so focused on their non-tp based attacks, that they would suffer with spam keys and therefore be able to focus less (which was just fixed). Now, include a ranged AA in the mix, and it'll be a drastically OP situation (which was just fixed as well)

    A lot of people are missing the bigger picture, yes a melee AA is pretty useless for ARC, but any sort of AA for ARC is not needed. Think of it as a different play style from the rest of the classes that they are trying to implement. If I play a certain class, I want to feel like I'm playing that class and not merely a melting pot of other classes which pre 1.18 really felt like, don't you agree?

    So no, you are not forced to do anything, especially make ARC act like unarmed melee. You just feel you must act this way since they implemented it.

    Solution:

    /eaction 1 "Light Shot"
    /eaction 2 "Close Shot"

    And you'll appreciate you have a 2-3s cooldown with healthy TP generation as opposed to a 3.5s - 4.1s ranged AA delay that could miss just as likely anyway. Now please tell me which would be more frustrating when it misses.
    (0)
    Geändert von Dacen (24.07.11 um 00:25 Uhr)