Quote Originally Posted by Lienn View Post
Well, now ARCs will play like this:

a) Get into close range and AA.
b) Load multishot, which now will also have timer, during AA.
c) Move out of melee range, foeseeker, buff, light shot, barrage, bloodletter/shreker + shadowbind.
d) move into melee range again and repeat.

This will make it much better for tanking purposes IMO. ARC will have an enmity spike but in a planned instant instead of during all fight. And its not like doing 2 steps forth and back during fight would be that bad.

I liked the change. Its not like they're nerfing the class...they are just offering a new option of how to play it. If the player prefer he can just stick with the very same way he plays right now since ARC actually has 3 basic attacks so you can just alternate light > heavy > close to keep the DPS going.
This is how I feel about your post

http://www.youtube.com/watch?v=7_KIzbktgJk