Quote Originally Posted by Lienn View Post
Well, now ARCs will play like this:

a) Get into close range and AA.
b) Load multishot, which now will also have timer, during AA.
c) Move out of melee range, foeseeker, buff, light shot, barrage, bloodletter/shreker + shadowbind.
d) move into melee range again and repeat.

This will make it much better for tanking purposes IMO. ARC will have an enmity spike but in a planned instant instead of during all fight. And its not like doing 2 steps forth and back during fight would be that bad.

I liked the change. Its not like they're nerfing the class...they are just offering a new option of how to play it. If the player prefer he can just stick with the very same way he plays right now since ARC actually has 3 basic attacks so you can just alternate light > heavy > close to keep the DPS going.
Bad ARCs will play like that sure. You will do twice the damage by staying at range and shooting than you will AAing in between multishots/ws. No one should manually be multishotting unless Raging Strikes is up anyways and that can be timed between shots. Running back and forth is a) a waste of dps stime standing still b) likely to kill you with mob aoe.