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  1. #1
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kitfox View Post
    Triangle does increase the coordination requirement, specifically for DPS, but I don't see how it requires more DPS. It's possible to position the garudas so that stacks remain at one at all times without anyone moving over tornados. If you can zerg a sister with LB1 before wheels happen I'd say you're overgearing the content already, in which case most of the strategy doesn't even matter so is it really worth discussing?
    The one thing I've noticed with the triangle method is that if all dps don't gather for downburst, it's a wipe. Likewise, if a dps with emnity faces her toward the healers and they aren't paying attention...they wipe to slipstream.
    (1)
    Error 3102 Survivor

  2. #2
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    The spiny has special aggro rules, so you're definitely going to have to provoke it.
    Most people also throw a tomahawk at it just to ensure it stays on them as they're moving into position in the SE.

    Outside of the advice to prep to BB on Chirada before they spawn (which is good advice), it also sounds like you need to tell your DPS to stop derping.
    Waiting a few seconds until you have solidified aggro or making sure they have Quelling Strikes available for the start of that phase is just common sense.
    (0)

  3. #3
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I just steel cyclone chirada and voke the spiny and they stick to me. By the time I'm in position I hit them with one overpower and go into aggro combo. Seems to work ok for me. Only i76 on my WAR.
    (0)

  4. #4
    Player
    Roffel's Avatar
    Join Date
    Jan 2014
    Location
    Uldah
    Posts
    21
    Character
    Roffel Pierceson
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm pretty sure there is more than one solution to everything and what your calling as an inferior strat is how most of us got our wins. There's nothing wrong going to the wind of caution to make sure ppl live to do max dps. Even experienced ppl make mistakes and that one mistake could cost u a run. Most ww can 1 shot anyone who isn't a tank. Your blank statement of an experienced means just that. They could be experienced on there own way not ur way
    (0)

  5. #5
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Of course there is more than one solution to the problem, that was exactly what I was pointing out. However, most people refuse to accept that some solutions are better than others. Majority of the people on our server got their wins, and still do, by solely stacking ranged DPS, in which case MT tanking one sister with garuda is indeed the safest way to do the fight assuming the tanks are overgeared to take the double punishment. I was talking from the perspective of melee DPS in the fight since it came up.

    My point is: don't use "ranged only" strategy with melees when there are better alternatives and that bringing melees to the fight is just as safe as bringing ranged DPS, it just requires tanks to pull one mob less. If that's a problem for anyone even slightly experienced in the fight, they are either on a power trip, bad players, or lying about being experienced.
    (0)

  6. #6
    Player
    Roffel's Avatar
    Join Date
    Jan 2014
    Location
    Uldah
    Posts
    21
    Character
    Roffel Pierceson
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well we do agree on that. I get pissed when ppl just want all ranged on Garuda ex. I kno what ur saying. Ppl make it a big deal bc they think melee are gonna die or hinder them or its too hard on them which isn't true at all. I can honestly say on excal that I haven't seen them do it at all and on sargantas they really didn't try either. All I ever here is that it's the jp strat lol
    (0)

  7. #7
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    General guideline is nothing should be provoked except the spiny. Obviously in first phase you can pull sub off MT, but in Tornado phase this really isn't necessary.

    P.S. to make this whole fight a helluva lot easier take 1 healer. The extra dps means you only have to do the tornado transition 2-3 times instead of 5-6.
    It also means you can afford melee to just stand around instead of running in on Sub during tornadoes, ect. There is no reason for 2 healers on this fight.
    (0)

  8. #8
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MythToken View Post
    General guideline is nothing should be provoked except the spiny.
    This works if the range can kill Suparna in time OR the melee to know exactly when Wicked Wheel is coming and hop over tornadoes. There's really no reason why OT can't provoke Suparna over his side and let the melees work on it as well.

  9. #9
    Player
    Roffel's Avatar
    Join Date
    Jan 2014
    Location
    Uldah
    Posts
    21
    Character
    Roffel Pierceson
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Honestly it doesn't matter where the spiney goes but it's harder to get it off a healer than a tank. If I'm mt and spiney is on me at first that just tells me my ot sucks and I need to pull the slack for my ot. As far as melee in that situation they can either dodge ww or they can stay back and used a range atk or wait till after the 2nd ww to come in and finish off supra. The main thing is that spiney is moved and stats after target person gets 2 stacks.
    (0)

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