
The one thing I've noticed with the triangle method is that if all dps don't gather for downburst, it's a wipe. Likewise, if a dps with emnity faces her toward the healers and they aren't paying attention...they wipe to slipstream.Triangle does increase the coordination requirement, specifically for DPS, but I don't see how it requires more DPS. It's possible to position the garudas so that stacks remain at one at all times without anyone moving over tornados. If you can zerg a sister with LB1 before wheels happen I'd say you're overgearing the content already, in which case most of the strategy doesn't even matter so is it really worth discussing?
Error 3102 Survivor
The spiny has special aggro rules, so you're definitely going to have to provoke it.
Most people also throw a tomahawk at it just to ensure it stays on them as they're moving into position in the SE.
Outside of the advice to prep to BB on Chirada before they spawn (which is good advice), it also sounds like you need to tell your DPS to stop derping.
Waiting a few seconds until you have solidified aggro or making sure they have Quelling Strikes available for the start of that phase is just common sense.

I just steel cyclone chirada and voke the spiny and they stick to me. By the time I'm in position I hit them with one overpower and go into aggro combo. Seems to work ok for me. Only i76 on my WAR.

I'm pretty sure there is more than one solution to everything and what your calling as an inferior strat is how most of us got our wins. There's nothing wrong going to the wind of caution to make sure ppl live to do max dps. Even experienced ppl make mistakes and that one mistake could cost u a run. Most ww can 1 shot anyone who isn't a tank. Your blank statement of an experienced means just that. They could be experienced on there own way not ur way



Of course there is more than one solution to the problem, that was exactly what I was pointing out. However, most people refuse to accept that some solutions are better than others. Majority of the people on our server got their wins, and still do, by solely stacking ranged DPS, in which case MT tanking one sister with garuda is indeed the safest way to do the fight assuming the tanks are overgeared to take the double punishment. I was talking from the perspective of melee DPS in the fight since it came up.
My point is: don't use "ranged only" strategy with melees when there are better alternatives and that bringing melees to the fight is just as safe as bringing ranged DPS, it just requires tanks to pull one mob less. If that's a problem for anyone even slightly experienced in the fight, they are either on a power trip, bad players, or lying about being experienced.

Well we do agree on that. I get pissed when ppl just want all ranged on Garuda ex. I kno what ur saying. Ppl make it a big deal bc they think melee are gonna die or hinder them or its too hard on them which isn't true at all. I can honestly say on excal that I haven't seen them do it at all and on sargantas they really didn't try either. All I ever here is that it's the jp strat lol
General guideline is nothing should be provoked except the spiny. Obviously in first phase you can pull sub off MT, but in Tornado phase this really isn't necessary.
P.S. to make this whole fight a helluva lot easier take 1 healer. The extra dps means you only have to do the tornado transition 2-3 times instead of 5-6.
It also means you can afford melee to just stand around instead of running in on Sub during tornadoes, ect. There is no reason for 2 healers on this fight.
This works if the range can kill Suparna in time OR the melee to know exactly when Wicked Wheel is coming and hop over tornadoes. There's really no reason why OT can't provoke Suparna over his side and let the melees work on it as well.

Honestly it doesn't matter where the spiney goes but it's harder to get it off a healer than a tank. If I'm mt and spiney is on me at first that just tells me my ot sucks and I need to pull the slack for my ot. As far as melee in that situation they can either dodge ww or they can stay back and used a range atk or wait till after the 2nd ww to come in and finish off supra. The main thing is that spiney is moved and stats after target person gets 2 stacks.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




