Results -9 to 0 of 41

Threaded View

  1. #24
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gamemako View Post
    Triangle method pretty much blows.
    This.

    Triangle is fine if your group's tanks are undergeared but the group as a whole has high co-ordination. That's why it was popular on JP servers. English PUGs are generally much less co-ordinated.

    If you have at least one well geared tank that knows the fight, it's MUCH easier for a PUG to just have that tank take a sister with Garuda (and my own preference is for Garuda and Suprana- I find the forced jump means I can usually get away without eating a Double Wicked Wheel before the Storm phase) - two Healers if the group suck at dodging... one if they don't.

    IMO the off tank is there for exactly two reasons: to voke the spiny at the start of every phase; and to safely hold the aggro of one sister at a time.
    Voking the spiny at the start of the storm phase means the OT's voke is up again mid phase to take the other sister off the MT if needed and the MT has voke free to get the Spiny off the OT.
    (The OT grabbing the second sister once the first is dead can be a good idea if you have melees; but sometimes it's just plain easier for the MT to keep aggro, especially if solo-healing it)

    Due to the confined dimensions of the arena during the Spiny phase; it is VERY rare for the Tanks not to be able to get a melee attack off on Garuda when standing inside the plume's barrier.
    (i) Use Fast Blade/Heavy Swing on Garuda when inside Spiny barrier
    (ii) Run away from middle to dodge Windburn
    (iii) Run back to middle to use Savage Blade/Skull Sunder on Garuda
    (iv) Hit sister with RoH/BB >> Provoke spiny and Shield lob/Tomahawk it >> Run into position
    Bonus points for popping Rampart or Vengence to mitigate "Downburst" whilst running into position in (iv).

    If for whatever reason you can't pre-emptively build a combo, just pop Berserk or FoF and then use an uncomboed RoH/BB on the sister.

    Quote Originally Posted by CoryJason View Post
    Alright but what I've been told to do is only kill the spiny when garuda disappears, which gives me no real time to prep a BB for chirada. Are there any tells to when we should kill the spiny?
    Slightly unrelated, but usually the following happens:
    1. The second stack will apply from the Spiny onto whoever has hate
    2. Garuda will use Slipstream
    3. Slipstream finishes, gap of 2-3 seconds, then Garuda flies into the air.
    4. Kill Spiny. Dodge 1st Windburn (if possible).
    5. Garuda roars (stand in plume) then flies into air again.
    6. Dodge second Windburn (always possible).
    7. Garuda Reappears. Followed by Sisters approx 1-2 seconds later.
    8. Sisters lead off with Downburst; next major attack is Garuda's Slipstream.

    Usually the MT will taunt the Spiny from the OT here right before Step 2's Slipstream's cast - as MT I usually Provoke it, then immediately dodge Slipstream and FLASH to secure hate on the spiny whilst dodging.
    After Slipstream has finished casting, target the spiny and get ready to DPS it down.
    (0)
    Last edited by Maelwys; 03-12-2014 at 08:44 PM.