That's needlessly risky. Healer aggro continuously goes up, but you have a limited amount of room to build aggro because the spiny has 2000 HP. It will inevitably go back to the healer, not to mention that you can't move the other sister if you're provoking the spiny. Instead of risking the raid for no reason, you should always be at the top of Garuda's enmity list. This is Garuda 101. Spiny targets one of the two leaders on the enmity list, so the OT controls the spiny's behavior by leading the rest of the pack. One tank should have the spiny for the start each phase and trade once during the phase. This means there's no confusion, no healers ripping enmity back, and perfectly-reliable timing for the business.
I just HS Garuda repeatedly until she jumps, then SS her when she comes back down (before sisters have spawned), then BB the sister. I've found that trying to stretch the combo all the way to the sister results in the combo breaking and you using a rubbish non-combo BB. A combo BB, especially if you have Maim up, will be all the enmity you need to get her positioned.
This is bad for the reasons already stated by Lemon8or. Unless you've got the DPS to zerg Suparna (admittedly, most groups do), you're risking your melee DPS and probably risking a plume detonation in the next phase when the plume targets the OT because the healer it targeted last has since used Shroud of Saints for the MP recovery.
Triangle method pretty much blows. It raises the DPS requirement, raises the gear requirement, slows you down, and really doesn't reduce the risk of a wipe at all. You ask 4 people to do the job of one, and if they screw up, it's a wipe. Even worse when people think you should flip tank positions to avoid the stacks, going ever higher on the risk scale. Says enough that it basically requires extreme overgear or using a melee LB every single sister phase -- you can ALWAYS zerg Suparna if you're going so far as to use LB.



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