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  1. #25
    Player
    kayuwoody's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Kayu Boo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gamemako View Post
    Triangle method pretty much blows. It raises the DPS requirement, raises the gear requirement, slows you down, and really doesn't reduce the risk of a wipe at all. You ask 4 people to do the job of one, and if they screw up, it's a wipe. Even worse when people think you should flip tank positions to avoid the stacks, going ever higher on the risk scale. Says enough that it basically requires extreme overgear or using a melee LB every single sister phase -- you can ALWAYS zerg Suparna if you're going so far as to use LB.
    First of all I've seen some of your other posts and tend to agree with you in general. You generally present and reason out your posts quite well.

    On this I'll have to disagree though. I'm on Tonberry and learned the 2 way method first simply because I'm english speaking, and the 2 way is still the standard method in english speaking PF groups. But as Tonberry is a JP server, the 3 way method is the default method for any other parties.

    The 2 way method raises the gear requirement, not the other way around. I completely do not see how the 3 way requires higher gear. I definitely wouldn't want to do the 2 way pull with the minimum ilvl requirement, but the 3 way is quite doable.

    It definitely reduces the risk of a wipe in comparison to the 2 way pull. Major cause of tank death (and subsequent wipes) in 2 way pull is tanks messing up with the double wicked wheels by either not having mitigation up, or more commonly, eating a slipstream just before and healers not topping them up in time. Major cause of death for melee with the 2 way: tornadoes (but you'll have those with the 3 way too of course) and wicked wheels. Double wicked wheels for a sure death! Removing this mechanic directly results in less chances for wipes to occur.
    In trade what you do get is higher chance for dps to die if they cannot understand just one thing: they need to split downburst damage. That one thing in exchange for never having to deal with double wicked wheels is a pretty good trade off.

    You are completely correct in that the fight takes longer with the 3 way pull. However the fight is much safer, and doable with relatively crappier gear.

    I think when discussing strategies one must do so not from the position of someone farming the content, but a strategy that can be used by new players to clear the content. The 2 way pull is riskier, but faster, so much more suitable for people who have it on farm or overgear the content. The 3 way pull can be done if everyone is reasonably decent at playing their roles. I think this is where a major difference is with JP and other servers. I cannot help but think that the majority of people who dislike the 3 way pull simply do not come across decent DF parties.

    When I think about it this way, if people have the 2 way on farm and then try to do the 3 way method, it might actually be worse for them. There's more work for everyone involved rather than just having the tanks sort it out and dps can zerg with the 2 way.
    (2)
    Last edited by kayuwoody; 03-12-2014 at 09:03 PM.