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  1. #1
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by kukurumei View Post
    but a good group that stacks properly for cure3 (and all primals should be doing it) makes mantra next to nothing.

    SE needs to make another blunt weapon job basically.
    But a good group isnt relying on bard inc in dmg to beat a boss. If they are, then that's not a good grp to begin with. Both drg and mnk provide benefits. If you're going to use the logic that since healers can get the job done w/o mantra it's worthless, then bard inc in dmg from drg is worthless since dps can get the job done w/o disembowel( assuming a drg is not in grp, since of course a good drg will use it on boss anyway). They are both beneficial additions to the group should the group decide to use them (or end up with them in a pug).

    Quote Originally Posted by Sleigh View Post
    . Also parse DRG's burst over 10s vs MNK's over 10s. Also have your friend parse DRG's AoE over 20s vs a MNK's AoE in 20s, even using its once every 3 minutes PB. And then parse MNK + BRD vs DRG + BRD on the same enemy over 5 minutes. In every case the DRG's advantage will be far from negligible, the difference between clearing a mechanic in time or wiping a GCD before phase shift or enrage, the difference between wiping on T9 at 2% or killing the boss due to easily tens of thousands damage added over a long fight.
    Yea let's compare burst of a designed burst class to the burst of a designed sustained dps class. Let's compare BLM burst and SMN burst while we're at it lololol. If a grp is wiping b/c they dont have disembowel to increase bard's dmg then im worried about the group skill not the classes. And T9? Hello? Unless the whole fight of T9 has been shown already I don't know how this has anything to do with anything being stated here. If the last turn of new coil in 2.2 required a inc in bard dmg from drg to beat it, then that would be some horrible design and make every group take up 2 spots with drg+brd. Let's wait and see on coil b4 we start making up hypotheticals to support our arguments. It would be pretty dumb in my opinion to center the defeat of a boss around 2 dps.

    Quote Originally Posted by NoctisUmbra View Post
    People have been saying that forever, but looking at the game as it is now I would argue that another ranged DPS isn't really a priority. Yoshi-P has mentioned it himself, and it makes sense, that the next class/job we'll be getting will be scout/stealth type. Likely looking at a Thief class with Ninja as a job - or something in that area. This would also mean a DPS that does slashing damage as opposed to only tanks (though they may also make it piercing, in which case lol...)
    I can't wait for ninja honestly. My most anticipated class, and really the dps I want to be the most. Just dont make it a tank please lol. I'd roll with it even if they do though . It'd be nice if it could get a bonus from slashing resistance. Would be nice addition to utility for war.
    (1)
    Last edited by Kuroyasha; 03-13-2014 at 06:00 AM.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kuroyasha View Post
    But a good group isnt relying on bard inc in dmg to beat a boss. If they are, then that's not a good grp to begin with. Both drg and mnk provide benefits. If you're going to use the logic that since healers can get the job done w/o mantra it's worthless, then bard inc in dmg from drg is worthless since dps can get the job done w/o disembowel( assuming a drg is not in grp, since of course a good drg will use it on boss anyway). They are both beneficial additions to the group should the group decide to use them (or end up with them in a pug).



    Yea let's compare burst of a designed burst class to the burst of a designed sustained dps class. Let's compare BLM burst and SMN burst while we're at it lololol. If a grp is wiping b/c they dont have disembowel to increase bard's dmg then im worried about the group skill not the classes. And T9? Hello? Unless the whole fight of T9 has been shown already I don't know how this has anything to do with anything being stated here. If the last turn of new coil in 2.2 required a inc in bard dmg from drg to beat it, then that would be some horrible design and make every group take up 2 spots with drg+brd. Let's wait and see on coil b4 we start making up hypotheticals to support our arguments. It would be pretty dumb in my opinion to center the defeat of a boss around 2 dps.



    I can't wait for ninja honestly. My most anticipated class, and really the dps I want to be the most. Just dont make it a tank please lol. I'd roll with it even if they do though . It'd be nice if it could get a bonus from slashing resistance. Would be nice addition to utility for war.
    When you talk of groups requiring certain class combinations to beat content being bad, that's true presently. However, we're not talking about the current situation where we overgear everything and DPS checks aren't much of a check at all. We're talking about content we're properly, or even improperly geared for - right now we could beat any content in the game with 4 BRDs no problem, even though it's the lowest sustained comp for most fights, because we're doing fights intended for i80 average or far less using full i90 with i95 weapons. I'm sure once everyone's max geared in 2.2 it will again be a trivial thing to run any DPS comp you want and clear it. In the meantime, the players who will get the furthest will be the ones who have the best comps and can do what they can with what gear they have.

    Not sure what your issue is with DRG parsing different scenarios, when DRG + BRD is more sustained, burst, and AoE than MNK + BRD, as was my point. It'd only be similar to BLM vs SMN if MNK did more than DRG plus BRD's additional damage, which it doesn't.
    (2)
    Last edited by Sleigh; 03-13-2014 at 06:50 AM.

  3. #3
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    I would imagine musketeer/corsair(?) will be blunt. It seems likely that this is near the top of the list for the next class/job.

    I'm enjoying MNK...it's very potent and satisfying when rotations fall into place. DRG is boring.
    (0)

  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kirinichibon View Post
    I would imagine musketeer/corsair(?) will be blunt. It seems likely that this is near the top of the list for the next class/job.
    People have been saying that forever, but looking at the game as it is now I would argue that another ranged DPS isn't really a priority. Yoshi-P has mentioned it himself, and it makes sense, that the next class/job we'll be getting will be scout/stealth type. Likely looking at a Thief class with Ninja as a job - or something in that area. This would also mean a DPS that does slashing damage as opposed to only tanks (though they may also make it piercing, in which case lol...)
    (0)

  5. #5
    Player
    Kirinichibon's Avatar
    Join Date
    Feb 2014
    Posts
    174
    Character
    I'zizi Pi
    World
    Faerie
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by NoctisUmbra View Post
    People have been saying that forever, but looking at the game as it is now I would argue that another ranged DPS isn't really a priority. Yoshi-P has mentioned it himself, and it makes sense, that the next class/job we'll be getting will be scout/stealth type. Likely looking at a Thief class with Ninja as a job - or something in that area. This would also mean a DPS that does slashing damage as opposed to only tanks (though they may also make it piercing, in which case lol...)
    I have reservations that a new class and/or race will be implemented before an expansion. They could...but they would have to tweak what's currently some very carefully crafted content. A new class would have to fit in the narrow window of current roles, and folks wouldn't be very happy about that.
    (0)

  6. #6
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kirinichibon View Post
    I have reservations that a new class and/or race will be implemented before an expansion. They could...but they would have to tweak what's currently some very carefully crafted content. A new class would have to fit in the narrow window of current roles, and folks wouldn't be very happy about that.
    New class or job will be added before the next expansion. In fact, exactly 1 if memory serves. As for race, you're right - no new race until 3.0. Seems like we'll be introduced to the race over the next series of patches though, even if we cannot play as them until 3.0.

    My personal theory is that this representative NPC of the new race that we will meet in 2.2 will at some point relate to the new class/job unlock (a new discipline coming from a distant land). People have looked at the garb this NPC is wearing and suggesting it may very well be NIN... or BLU even lol.

    Half Life 3 confirmed? :P
    (0)

  7. #7
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    People have been saying that forever, but looking at the game as it is now I would argue that another ranged DPS isn't really a priority. Yoshi-P has mentioned it himself, and it makes sense, that the next class/job we'll be getting will be scout/stealth type. Likely looking at a Thief class with Ninja as a job - or something in that area. This would also mean a DPS that does slashing damage as opposed to only tanks (though they may also make it piercing, in which case lol...)
    I doubt THF will be a class, as there is no precedence yet set that a classic FF Job being defined as a class in this game. Each of the classes have not existed as jobs before in the franchise.

    Back on topic, I don't really see any need to change MNK as it is now, except perhaps an emnity dump like DRG has. Only thing hurting MNKs (and DRGs) is encounter design. Melee, being the only classes/jobs with positional requirements, get dps losses in encounters where those requirements are impossible to meet. (I'm looking at you Demon Wall). I also question if the dev team balanced Haukke HM's Ash fight very well with melee in mind.

    I would like to see more encounters like Chimera, where ranged need to move in close, and melee can shine.
    (1)

  8. #8
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by L-D-Omlette View Post
    I doubt THF will be a class, as there is no precedence yet set that a classic FF Job being defined as a class in this game. Each of the classes have not existed as jobs before in the franchise.
    Though it's true that's the case. It's also because they took the classes that 1.0 introduced. They can do what they want moving forward.
    It wouldn't be completely unheard of to make Ninja the specialization for Thief. Considering the first Final Fantasy did exactly that.

    On topic,
    I don't believe a monk's personal dps makes up for brd (it's buffed damage) + drg. However, I also don't believe dps classes need to be balanced based solely on the damage they bring. Drg's "utility" is more damage to the brd, while monk's is mantra and the int debuff. I'm going to argue it's completely equal, but I know mantra can make a fight much more stable and the int debuff helps to do that as well. Similarly, more dps makes the fight easier cause it lasts shorter.

    In my opinion, all that matters is if you get through the fight and how clean the kill was. The dps difference doesn't shave a good amount of time. Mantra also has a decent cooldown. Both are just added utility to smoothen the fight.

    I hate when people call Mantra a crutch. To me, that's the same as saying the damage buff the drg gives is a crutch, as long as you're passing the dps checks. All it does it slightly shorten the fight, which really just makes things more comfortable. The same as mantra.
    There's no fight that calls for that extra damage to be able to get through, and there's no fight that requires mantra either.
    These are just added utility you bring and if you bring it to the healers rather than another dps, it shouldn't be discounted solely cause you're also a dps.
    (1)

  9. #9
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Increasing GL's duration is the only buff Monk really needs. It's far too punishing as is and incompatible with too many fights.
    (0)

  10. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LunarEmerald View Post
    Increasing GL's duration is the only buff Monk really needs. It's far too punishing as is and incompatible with too many fights.
    Or have stacks drop off one by one... or decrease cooldown on Perfect Balance.

    Personally, I feel like the latter makes the most sense. It wouldn't break the job, and it would maintain the skill involved with keeping GL3 up through whatever is possible, but would allow the job to get through mechanics that force the drop without being so harshly punished. Even then, if you mess up enough to lose it often it should remain long enough that you don't always get the free-bee return.

    Something like 90-120 seconds seems fair to me.
    (2)

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