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  1. #11
    Player
    Bloopan's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Noe Mo
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Vactus View Post
    MNK is the single target kings of DPS. They can solo silence T1 and T2. MNK and DRG have to worry about the same things as melee classes.

    Please explain what the actual problem is to you.
    Get a Monk

    Your arguement is invalid.
    (0)

  2. #12
    Player
    T1M0N's Avatar
    Join Date
    Feb 2014
    Posts
    104
    Character
    Timon Krynos
    World
    Cerberus
    Main Class
    Lancer Lv 50
    I've got both class lvl 90(well..almost for the monk just miss the helmet) and i can tell it doesn't matter which one is the best beetween MNK and DRG.They're both pretty similar in term of damage,MNK having a strong sustained damage output while the DRG can put out a much stronger burst (the best in the game i think execpt for the BLM getting Fire III proc everytime).
    They're both good for a party any high lvl content can use both of them.
    Ofc,DRG can use his Disenbowel for the BRD and himself but seriously it's not like it will make a difference beetween the wipe and the victory.
    I'm more of a DRG player but just in case i lvled both class and anyone who did the same will agree that both are REALLY ok for any kind of content.They do'nt need a adjustement or something.Just good players and good team comp.
    (1)

  3. #13
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I can't believe that after all the buff they had, they're still asking for more. God, people will never be satisfied.
    (5)
    IGN: Yvaine Isaulde
    World: Tonberry

  4. #14
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Thorauku View Post
    I can't believe that after all the buff they had, they're still asking for more. God, people will never be satisfied.
    It's not about being unsatisfied. It's about balance. Before the melee buff, MNK was ahead of all the other jobs in DPS - which made sense as it was melee. However, DRG was far behind. After they adjustments in 2.1, DRG is now in just the right spot in terms of how much DPS it can put out, and how it has synergy with any BRDs in the party.

    MNK, while also buffed, wasn't buffed enough to maintain a sufficient lead on DRG. Currently, any balanced team structure will carry at least 1 BRD due to it's resourcefulness. That makes it so the typical token melee slot is entirely better taken by a DRG due to the DPS it puts out + the DPS increase it gives the BRD(s) adding up to more than what a MNK can put out. In a lot of content, the buff to BRD damage doesn't even need to be considered since the dropping of GL3 will lead to MNKs and DRGs doing nearly identical DPS anyway.

    As someone who plays both MNK and DRG heavily in endgame, and plays them well, I can attest to it firsthand: DRG has a clear advantage now. The only time you can justify bringing a MNK when you also have the choice of a DRG is when:
    • There is no BRD in the party.
    • There is already a DRG in the party, and it is prudent to bring another melee.

    Typically, at least so far, the above conditions aren't met nearly enough.

    Now, they may very well have plans of adding another job that does blunt damage soon, which would go a long way in balancing things out. Otherwise, this is something worth addressing with a tweak in the risk/reward balance of MNK.
    (2)

  5. #15
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bloopan View Post
    Get a Monk

    Your arguement is invalid.
    Cause that's a good counter argument.
    (3)

  6. #16
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by T1M0N View Post
    They're both pretty similar in term of damage,MNK having a strong sustained damage output while the DRG can put out a much stronger burst (the best in the game i think

    They do'nt need a adjustement or something.Just good players and good team comp.
    I think that's the main problem the OP has, it's not the fact that monk is bad, it's the fact that it requires so much more work than a dragoon for "similar damage". A dragoon has to use heavy thrust every 30 seconds then it just sits at the mobs back and spams it's combos til it needs another heavy thrust. Monk has to move from flank to back to flank to back over and over again and it gets the same damage for it. Considering it requires more work out of the user it should get more benefit for it not just similar. At least that's how I think OP is looking at it.
    (4)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #17
    Player Rein-Yagami's Avatar
    Join Date
    Jan 2014
    Posts
    55
    Character
    Rein Yagami
    World
    Balmung
    Main Class
    Lancer Lv 50
    So what you're asking for is a buff to offset the fact that DRGs were given a buff?

    The amount of times I was kicked from a PF group because "they wanted a MNK" numbers in atleast the 50s~

    Also, your "even DRGs are overshadowing MNKs" clearly shows the backwards mentality of "DRGs are so easy"
    If Drgs miss their positionals, they need to sacrifice additional dps to re-attempt the application~ which can be made very difficult by dancing tanks.
    Mnks on the other hand just ride it through, they gain their stack of GL at the end and keep going.

    I propose that if Mnks get a buff to again massively outstrip DRGs, then GL stacks should only be applied when EVERY attack in the combo initiated its positional component. To offset this, increase the duration of GL to 20 seconds. That'll shut you up won't it~ You want to outperform Drgs, Work for it.

    Mnks don't need to be automatically better than Drgs because lets face it, most Mnks AREN'T better than Drgs. They play the "harder class" without understanding any of the intricacies which just wastes the potential.
    (6)

  8. #18
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Hey Rein Yagami. Don't lose your head.

    I play both MNK and DRG at endgame. Both highly geared. I know my way around them both quite well and fully understand the associated risks and various pros cons - more so than you I would presume based on your post there as it suggests you're not very experienced with MNK.

    First off, don't regress to the positional argument. I don't need to hear people whining about how they need to repeat Heavy Thrust or Impulse Drive if it doesn't connect in the right position. It sucks, yes. It lowers your DPS, yes. Both of those can be said for MNK as well, as even though it is allowed to continue through its forms, it ends up hitting for considerably less when out of position. MNK has to be precise and dance flank to rear constantly, however, whereas once DRG handles those 2 infrequent positionals it can run circles around its target for all the difference it makes.

    I'm not asking for an explicit increase to MNK DPS. That wouldn't be much of a solution. If they make it so GL stacks drop off one at a time, or last longer that would probably be sufficient for MNK to keep the single target edge - which, again, it deserves as that's really the only thing MNK has going for it. It doesn't have much in terms of spike or aoe, and furthermore doesn't really help any job but itself in a party.
    (5)

  9. #19
    Player
    Eclips's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Eclips Astral
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Monk:

    Higher sustained DPS
    Mantra
    Int debuff

    Dragoon:

    Higher burst dps
    10% piercing reduction

    So basically you have a mdps with a tank/party healing cooldown and a boss damage reduction skill vs a dps that increases your support class dps by 10%.

    I guess we all know which one we'll be taking for progression groups.
    (0)

  10. #20
    Player
    Zeronic's Avatar
    Join Date
    Sep 2013
    Location
    Nijmegen
    Posts
    140
    Character
    Lenalee Luna
    World
    Odin
    Main Class
    Archer Lv 50
    Still think the only problem for now is that greased lighting lasts to short. Dragoons can go on the get go. Monks need to build it up, then lose it due to the boss jumping away (all primals) or doing an ultimate attack you need to hide from. Furthermore im loving monk and although I get your point its still flavour.

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