It's frustrating the number of people in this thread talking without knowing what they're talking about. And they will insult you...
It's frustrating the number of people in this thread talking without knowing what they're talking about. And they will insult you...
Another 2-3 seconds on GL would solve most Monk annoyances right now for me. Monk to me is more about accepting that things aren't going to be perfect and trying to make my non-optimal rotations the best that I can. Tanks are going to squirm causing me to miss positionals and run mobs out of range right as GL expires, etc etc.
I prefer to focus on the bonuses that the class does bring - aoe silence, dispel, backflips...



Monk is fine. I like helping my whole party take less dmg to tumults in Titan Ex. Like helping my tanks take less dmg in Ifrit and Garuda Ex. Like boosting the healing b4 a room wide AoE from the boss or another mechanic like the big nail in Ifrit Ex. So what if GL drops. I get it back up and do my dmg. Still have DoTs hitting things like Titan when gaoled. Still do big dmg, still at top of list outside of a great smn.
anybody that actually cares if someone is a mnk or drg based on equal skill between the 2 just has 2 much to worry about.
they are both balanced, isn't that the most important thing? the balance between the jobs they have right now is probably the best I have seen in an MMO recently. The margin of difference between the classes is almost a non factor with player skill being the highest factor.
But thats exactly the problem people are seeing with them.anybody that actually cares if someone is a mnk or drg based on equal skill between the 2 just has 2 much to worry about.
they are both balanced, isn't that the most important thing? the balance between the jobs they have right now is probably the best I have seen in an MMO recently. The margin of difference between the classes is almost a non factor with player skill being the highest factor.
They are balanced too well, yet dragoon pushes the damage of another class which pulls him ahead.
It wouldn't be a problem if said class isn't in pretty much every group, if your group has 2 bards then why take a monk? (-10% Piercing resist is no joke)
If we're talking only about efficiency here progress groups would pick a dragoon over a monk.
Sure some monks like myself don't have to worry about their raid spots but there are some groups that have no problem to abandon a job to get the most efficienct group going to get first kills.
The thing is all it takes is one good bard to for the dragoon to get ahead of the monk, bring two and it's not a even question anymore to pick a monk or dragoon.
Last edited by Atreides; 03-12-2014 at 12:07 AM.
I'd still rather have balance and let all you min max players worry about pushing another 5 DPS on a fight like it matters.
You know who gets first kills? Its has almost nothing to do with group makeup. It comes down to player skill and finding a team of people willing to sacrifice almost everything else in order to get their 5 seconds of internet fame of "Server First"
Give me a group of 8 unemployed skillful players willing to do nothing but work on a fight all day and I bet you could get "First Kill" with a group 90% of the forums would say is a bad party makeup.



I play with people who were in the world first clearing team of BCoB. Player skill is a given. After that comes player flexibility in jobs and forming the most effective team composition. The way the jobs are balanced now, MNK is a very low priority for most cases for reasons previously explained.I'd still rather have balance and let all you min max players worry about pushing another 5 DPS on a fight like it matters.
You know who gets first kills? Its has almost nothing to do with group makeup. It comes down to player skill and finding a team of people willing to sacrifice almost everything else in order to get their 5 seconds of internet fame of "Server First"
Give me a group of 8 unemployed skillful players willing to do nothing but work on a fight all day and I bet you could get "First Kill" with a group 90% of the forums would say is a bad party makeup.
Except we're not talking "another 5 dps." If the 10% resistance translates into 10% more damage, it's more like 20+ more DPS per BRD. If it's like Foe Requiem, where the 10% by many accounts functions as a 15% increase in damage, then it's 30+ DPS per BRD.

Noctus u just put in your spot. I have fallowed mnk since early access of the game and I have fallowed Noctus n every mnk forum and have always back the mnk community but this time your swaying away it. Mnk is fine and everything else is situational. That was a good read bokchoy

So, basically, let's get this straight; what's being asked here is a Dragoon nerf, not a Monk buff. If MNK is fine against all other dps jobs except for Dragoon, the obvious thing is to ask for a Dragoon nerf, not for a Monk buff... Besides, like many have said here; most of the time Monk is either spot 1 or 2 in end-game dps wise, buff it more and the next patch you'll be wishing that had never happened.
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