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  1. #11
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Velox View Post
    That shouldn't be possible since you where in combat, unless the description is wrong (given the number of localization errors I wouldn't be surprised).
    She said atomos was dead, so they wouldn't be in combat anymore for that particular group. Atomos fight doesn't put you in combat with the targets for the other two groups.
    (0)

  2. #12
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aethaeryn View Post
    She said atomos was dead, so they wouldn't be in combat anymore for that particular group. Atomos fight doesn't put you in combat with the targets for the other two groups.
    Ah I missed that. Phone won't let me resize the font, so it's very easy to miss things T_T
    (0)

  3. #13
    Player
    Abrar's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Abrar Sb
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    obviously they need to re-design how Pheonix Down works..
    (0)

  4. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aethaeryn View Post
    Balancing some sort of auto-raise feature would be annoying.
    How? They managed it in every FF game including XI just fine lol. I guess based on how Yoshi P feels, it would negate the use of White Mage and Scholar if other jobs can raise people in battle, much like he stated it would negate the use of bringing any other class if BLM had a proper elemental wheel and monsters actual weaknesses.

    (Was never a problem raising people in battles in 1.x with Company Issued Tonics...)
    (1)

  5. #15
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Pretty much all healing items are next to useless unless you need an OHSHI button on a non-healing character, even then the healing potency of the items is a joke. They are only decent before you get your job class, so after you hit 30, they are all pretty much garbage. The current cool down makes them horrible to use while a low level unless you use them while partied up and only in between spurts of not being healed.

    My Rank 3 Chocobo does better healing than the healing items.
    (1)

  6. #16
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,316
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kitfox View Post
    There's an easy way to get Phoenix Downs? Because if it's just the quest or two I know the item is completely irrelevant and useless since you can't stock on them.
    There are actually four you can get at the present time, all quested naturally. Until the fourth one was added, you could have one in your inventory, while having two more on a retainer, but when the Hildibrand quests were added (which reward a fourth on for the first quest), that was no longer possible. I agree they're just a gimmick really and need to either have the 'unique/untradable' effect removed, thus allowing them to be stacked, or else make it so they give a reraise effect if used on yourself (while keeping them as unique/untradable items), as at the moment, there is little need for them (if you need to raise someone crossclassing the Raise spell is better).
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #17
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nahara View Post
    As amazingly helpful as this would be, I can't help but wonder the possible issues that would come up with this.

    For example: What would happen if you died via falling damage vs Titan or Demon Wall? Do you get resurrected at the bottom of the drop with no way back up?
    Die from falling damage, no raise allowed. The system already knows how you die. Make that a condition on the raise effect. I think it's a horrible idea to limit something just because of a small handful of instances that can easily be avoided by a simple system check and a description on the item.

    "Item will cast raise on yourself after being defeated in battle. (Except if death is caused by fall)."

    So, the only instances it wouldn't work is: Knocked off by Deamon Wall, Knocked off by Titan, Coil Turn 3 the weird times you use the jump platforms and die on landing. And umm...I think that's the only instances where the exception would apply? Oh, I guess if you have agro and fall from great heights. Then again if you let that happen, it's your own fault.

    The fact the item has a limited way of getting it makes it even better since it's not something that can just be simply made or farmed to death. As it stands now, only being able to use it outside of battle is pretty damn worthless, especially since either a healer will be near by or in your party, you don't have to return to an entry spot to do content (yay instant warp with duty finder) except for Coil entry, so teleporting back to your home point really isn't a penalty.
    (1)

  8. #18
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    It seems to me that the Pheonix down should be an in-combat res item that can be used by everyone. Then, the "you can only have one" restriction would make sense. That would allow each player in an instance run a one shot chance to revive a teammate. That would be a lot nicer than requiring the healers or a SMN to do all of the reviving during combat.
    (2)

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