best post in this threadlol
OP : we got wiped sometimes on ifrit ex for that reason too , we just slowed down .
same can be said of twintania , timing when 2nd neurolink breaks , sometimes it breaks just before conflag ~~....so we stop dps,and wait for conflag.
stoping dmg isnt nothing new...the first boss of FF usually teach u to stop dpsi.e:
It really is silly that the mechanic punishes players for being effective DDs (and requiring us to hold back at certain HP% when the game itself doesn't show us the boss HP%...). Ifrit should just become invulnerable for the duration of nail phases.
How hard is it for a "skilled player" to look at the HP bar, see it's around 1/3 and slow down a little by not refreshing/extending dots?
Last edited by muwa; 03-08-2014 at 08:43 PM. Reason: grammar
ITT: "I am unable to deal with this, or if I am able I am annoyed by it anyway. It must be because I am too skilled, and thus unable to adapt. YOSHI PLS"
Kinda sounds like people just want to zerg shit and skip mechanics to me. If you're group is capable of pushing the dps to it's max, what more skill are you gaining from skipping mechanics in place? The point of speed runs is just that, to see how fast you can clear a dungeon. It just so happens that for Ifrit Ex, you have to go through nails to clear it. It doesn't stop you from a "speed run", it just prevents you from facerolling through it without having to worry about other things.
It's not hard and it has nothing to do with player skill to kill a boss slowly. But it takes away from the enjoyment some players get from challenging themselves to play their class as effectively as possible when the game rewards you for not playing very well (it's the same issue with the limit break system: the game rewards you from dying and taking hits and being slow).
In Twintania I do find it difficult to estimate if group should hold or push damage between phases 2/3 and 4/5. I don't think that has anything to do with my skill as WHM though.
I fail to see your point.
It's difficult, thus it requires more skill. Maybe not strictly as WHM, but surely as a player.
The best part of this thread, is that 1/3rd of the posts are people who don't understand Ifrit EX or what the OP is even getting at.
^Pretty much this.Actually I'd like SE to be far more punishing on people trying to zerg through important mechanics. PS was a really good step in the right direction. Ifrit's enrage too. Just remember the players they can't faceroll something just because they just want to pew-pew bosses down.
We all have seen an alliance not killing bombs for Vassagos and wiping half the raid "cuz that's ez you noob, just heal through and zerg"
The Mechanics are not hard and personally i would want more of them and punish the players more, if they ignore it. If i want to play "Hack and Slash", i would go play WoW.
They're just descending into hyperbole at this point and ignoring what people are actually posting. I don't think a single person in this thread is actually against a DPS hold mechanic but people have no idea how to actually discuss things and just see everything as a bipolar debate.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.