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  1. #1
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    Dec 2012
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    Quote Originally Posted by SarcasmMisser View Post
    Why not have nails buff Ifrit so it has more effective HP than the nails combined? It makes racing harder but gives skilled groups some new ground to break with different compositions.
    Because this would change absolutely nothing since the DPS would still just go all out.

    Just because the situation with Ifrit Ex is a straight up wipe doesn't mean that it's not strategic to rein in the DPS. Stopping or slowing down damage should be one of the tactics that the game asks for so DPS actually have to pay attention to what they're doing instead of going for 1st place in the e-peen race.

    Quote Originally Posted by SarcasmMisser View Post
    What if it required 6 DPS like Titan speedkills? It's well designed when it is actually harder than doing it the vanilla way. Seeing how DPS in pugs fail the nail check so often, and I actually suggested that Ifrit needs more DPS than that, why would the latter be the easier option?

    If you need to bring extra DPS, what does this mean for heals, or tanks, or how phases are pushed? These things are interesting, and Ifrit em needs to be a more interesting fight.
    Because, once again, the strategy for the DPS is always the same: "kill it as fast as you can". Having a mechanic like this actually introduces something new to think about: "maybe we shouldn't go all out on this one".
    (2)
    Last edited by Gilthas; 03-08-2014 at 12:57 PM.

  2. #2
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    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Gilthas View Post
    Just because the situation with Ifrit Ex is a straight up wipe doesn't mean that it's not strategic to rein in the DPS. Stopping or slowing down damage should be one of the tactics that the game asks for so DPS actually have to pay attention to what they're doing instead of going for 1st place in the e-peen race.
    Honestly our heart is in the same place, what I'm also arguing for is more varied skill checks for DPS. They actually exist in the game already as someone already stated, Twintania and Titan EM and there it's all about risk vs reward which is a better way to design it. DPS that actually output to their job's potential are quite rare in pugs, it's just that the DPS checks in this game aren't that strong at max gear. So the best way to design it is have options, you can throttle or you can go full broadside, but there has to be risk vs reward and if you go the latter you better be breaking records or it's going to be a world of pain.


    Ifrit is not a strong skill check, it asks for unimpressive DPS on the nails and when a group tries to min-max the fight Ifrit wipes you. It should allow for interesting options if your DPS is top class, but if you regard min maxing DPS as e-peen I'm not sure how interested you would be in that.
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