Quote Originally Posted by Galactimus View Post
Party wipes due to "too much dps" is a topic that gets brought up in our static all the time. Having too much DPS can change a lot of fights:
They change fights and give you curve-balls that you can adjust to, only Ifrit just outright wipes you.

For titan, don't put healer on the edge? DPS it first? I've seen gaols up when he jumped many times and we still pulled through, it usually happens when we aim to have Titan jump before it but fail. Reacting to curve-balls like this is the hallmark of good groups, having to hold DPS back because people can only play to the script isn't ideal.

For twin, we never not do maximum DPS, and deal with whatever happens. If fireballs are mistimed deal with it, stack for fireball if a conflag gets nuked, run in, do whatever. Stop DPS around 65%? Nah we just race and only deal with 3 conflags, if someone is in a conflag on the rare occasion when 2nd neuro breaks have ranged dps it while dodging divebombs, and whoever was in run out. Or they die and you can res them, you should avoid this happening but it's recoverable, unlike Ifrit at 10%.

For snakes you just switch DPS to the big snake you don't have to hold DPS. Since it's a phase with a set timer it's impossible to race it anyway.

The strategy only changes when DPS is racing, you are never forced to hold dps except on Ifrit. And on Ifrit it is clearly due to make up for poor encounter design (they give the add DPS check more health than Ifrit at that point in the fight, and couldn't think of a more creative way to stop people racing Ifrit).