

No its strategy if you hit him below 10% where he will hellfire. Its doing the mechanics of the fight correctly. There is no need for smn to multidot him because it hits him below the threshold where it will kill you.


The problem is that it's a bad mechanic because it restricts skilled play beyond whatever is needed to kill him, for the sake of keeping another mechanic unskippable. There's no reason to try stuff like 1 healer runs or go for speed kills, you are punished for playing your job better than what is required. There are sub-4 minute Titan em speedkills, with 1 tank 1 healer compositions. It skips mechanics but the level of skill required is far beyond what is needed for a simple kill. Stuff like speedkills gives good teams something to do with the fights after it's long conquered, and nice friendly competition.
Lots of people also feel this, but it feels lazy as well. Like they spent all their dev time in Titan and Garuda, and when they go to Ifrit they went very lazy. Repeating phases, low HP, and when they got to the issue of people just skipping nails they slapped an enrage on Ifrit and called it a day.
I really hate this with regards to Titan EX, if you are breaking the heart during his 5 way landslide he sometimes cancels the landslide and sometimes doesn't
How is controlling your dps mediocre and dumb advice? If anything it's harder to control your dps than to let it all out. Being a master of your damage is more than just doing big hits. Learning to compensate for your teammates as a dps is one of the few fights that require it. Often, I will control my damage output based on my parties ability. It's just like how some tanks can't hold aggro as well so I control my damage output so I do just enough so I don't pull aggro.


Right but for Ifrit it is not strategic, they just straight up wipe you if you do too much damage. It's a dumb mechanic that could of been done way better and it's obviously lazy. Why not have nails buff Ifrit so it has more effective HP than the nails combined? It makes racing harder but gives skilled groups some new ground to break with different compositions. The enrage just stonewalls everything not to SE's plan and gives no incentive to push the limits of the fight.
Strategic is holding DPS so you know there won't be a conflag happening when twintania goes into divebombs, there's risk and reward to either choice. Ifrit is a straight up wipe to preserve unimpressive boss mechanics.
Because this would change absolutely nothing since the DPS would still just go all out.
Just because the situation with Ifrit Ex is a straight up wipe doesn't mean that it's not strategic to rein in the DPS. Stopping or slowing down damage should be one of the tactics that the game asks for so DPS actually have to pay attention to what they're doing instead of going for 1st place in the e-peen race.
Because, once again, the strategy for the DPS is always the same: "kill it as fast as you can". Having a mechanic like this actually introduces something new to think about: "maybe we shouldn't go all out on this one".What if it required 6 DPS like Titan speedkills? It's well designed when it is actually harder than doing it the vanilla way. Seeing how DPS in pugs fail the nail check so often, and I actually suggested that Ifrit needs more DPS than that, why would the latter be the easier option?
If you need to bring extra DPS, what does this mean for heals, or tanks, or how phases are pushed? These things are interesting, and Ifrit em needs to be a more interesting fight.
Last edited by Gilthas; 03-08-2014 at 12:57 PM.


Honestly our heart is in the same place, what I'm also arguing for is more varied skill checks for DPS. They actually exist in the game already as someone already stated, Twintania and Titan EM and there it's all about risk vs reward which is a better way to design it. DPS that actually output to their job's potential are quite rare in pugs, it's just that the DPS checks in this game aren't that strong at max gear. So the best way to design it is have options, you can throttle or you can go full broadside, but there has to be risk vs reward and if you go the latter you better be breaking records or it's going to be a world of pain.Just because the situation with Ifrit Ex is a straight up wipe doesn't mean that it's not strategic to rein in the DPS. Stopping or slowing down damage should be one of the tactics that the game asks for so DPS actually have to pay attention to what they're doing instead of going for 1st place in the e-peen race.
Ifrit is not a strong skill check, it asks for unimpressive DPS on the nails and when a group tries to min-max the fight Ifrit wipes you. It should allow for interesting options if your DPS is top class, but if you regard min maxing DPS as e-peen I'm not sure how interested you would be in that.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



