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  1. #61
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SarcasmMisser View Post
    I don't think a single person in this thread is actually against a DPS hold mechanic
    Quote Originally Posted by Taei View Post
    This is the dumbest advice I have ever heard. So what you're saying is to CONTROL your DPS so that its mediocore? lol
    Right.

    /10chars
    (2)

  2. #62
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I don't read that as being against a DPS hold mechanic but I understand if you do and want to focus on that instead of discussing how they could of made Ifrit more interesting as an encounter.
    (2)

  3. #63
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I can assure you there are LOTS of people who believe that being on top of the DPS chart makes them better players or something.

    Of course, a mechanic that makes this "race" problematic is shunned upon - which is, frankly, ridiculous. It's the mentality of "bigger numbers = better numbers", which is fundamentally wrong in all the encounters we have mentioned.

    Funny thing is, there are Tank holds (think about tank swapping: you are, actually, NOT tanking thus you are holding your tanking ability) and Healing holds (overaggro/overheal anyone?). You rarely see tanks or healers whine about this, and when healers do, the answer is just "learn to manage your healing".

    Well, learn to manage your DPS. That's all there is to it.

    Now, if you want to discuss about whether Ifrit is "interesting" or not - I think that a mindless burn would be even less interesting than learning how to stop your dps (which, I repeat, is what DPS would like to avoid so I hardly believe that we can find a solution that will not enrage someone), but I guess that is a matter of tastes.
    (2)
    Last edited by Remilia_Nightfall; 03-08-2014 at 10:17 PM.

  4. #64
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Crimson-Falcon View Post
    who the hell keep attacking ifrit wen nails are up?

    and for what purpose?

    take ur time with killing nails u got all day to destroy them
    We once had Ifrit jump up to hellfire as he was spawning the nails. Tell me that is not broken.
    (1)

  5. #65
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Wizhard View Post
    We once had Ifrit jump up to hellfire as he was spawning the nails. Tell me that is not broken.
    well, just slow down dps (or even stop it) when you come too close to the deadline....
    (0)

  6. #66
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by Mitsukai123 View Post
    Sorry my teams have never used Limit 3 there. It's funny that in all this months i have done Ifrit countless times and i never had that issue. Just have people not doing dumb stuff like dotting Ifrit or limit breaking him and have them do what they really have to be doing in that phase. Breaking the nails.
    (0)

  7. #67
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I really hate this with regards to Titan EX, if you are breaking the heart during his 5 way landslide he sometimes cancels the landslide and sometimes doesn't
    (1)

  8. #68
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Man, I guess SE really did learn from the 1.21 fiasco involving black mages and garuda
    (0)

  9. #69
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Skies View Post
    Man, I guess SE really did learn from the 1.21 fiasco involving black mages and garuda
    Oh man. Yep.

    For people who don't know what that was like: when Garuda (hard) was first introduced in 1.0, you could bring in a group of BLM, a tank, and a healer. The BLM would alternate between pushing hard and holding back at certain points of HP, effectively lengthening the fight (because of the way her mechanics triggered). If you did it right, you could kill her BEFORE she even went into the next phase.
    (0)

  10. #70
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zumi View Post
    100% fact that if you hit Ifrit below 10% during the final phase he will hellfire and kill you. The reason its in the game is so you can't ignore the last set of nails and burn him down. Groups with high dps can easily get him to 10% with multidoting.
    Exactly. I went smn not knowing about it. Gave ifrit fresh DoTs and left Garuda atking him while i did my thing on the nails. All of a sudden Ifrit hellfires and we like "wtf? we were doing so good?" One of our healers tells us about the early enrage. Next go round I dont give him fresh Dots, i still leave garuda on him until im done baneing the double nails, and we were just fine.
    (0)

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