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  1. #1
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Lithera View Post
    You can't avoid accidentally leaving DoTs up on Ifrit going into the last nail phase sometimes BUT you can control the nail deaths so you don't get multiple explosions even with 2 SMNs as long as they're not doing their own thing instead of following the other 2 DPS. Even with one SMN I've seen them DoTing nails across the room when they should be DoTing the nail everyone else is on and Baning to the surrounding nails. Fester should be dropped on the currently focused nail and the other two single target DPS should easily keep the nails falling in order without the DoTs accidentally detonating an extra nail.
    SMNs are suppose to Dot the nails that everyone else isn't on. If they dot the nails everyone is attacking atm it's pointless because it doesn't even give them time to tick so they do no dps. SMNs putting 2-3 dots on every nail will not kill it but it will bring it to 1/4 to 1/2 hp. However, if there are 2 smns, they have to learn to adjust with each other and not place dots on the same nail (else it will die). So in this case, usually 1 smn goes clockwise and another gose anticlockwise.
    (0)
    Last edited by Lafiele; 03-08-2014 at 11:40 AM.

  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    So apparently it's a sin to ask DDs to do the only thing they apparently is never allowed to do.
    Have some sodding trigger discipline.
    (1)

  3. #3
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I once did this with 3 SMNs. We kept triggering hellfire way too soon and glitching him -- even on the 2nd set of nails. (He'd literally spawn them and then IMMEDIATELY hellfire before we even had a chance to kill them). After wiping a few times to having too much dps, we started letting our dots fall off Ifrit near the time when nails would spawn. It's silly that we had to do that, but... that's how we managed to win. It was a farm party too and we died a few times to this failsafe before just giving up and letting dots fall. XD
    (0)

  4. #4
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    What if it required 6 DPS like Titan speedkills? It's well designed when it is actually harder than doing it the vanilla way. Seeing how DPS in pugs fail the nail check so often, and I actually suggested that Ifrit needs more DPS than that, why would the latter be the easier option?

    If you need to bring extra DPS, what does this mean for heals, or tanks, or how phases are pushed? These things are interesting, and Ifrit em needs to be a more interesting fight.

    It could also make holding DPS a strategic decision, which is what you would like to see more of yes? Do you go the hard route and go all out record breaking DPS, or play it safe and do the nails normally? Strategy is applying choices, there is no choice in the current design.
    (0)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    A good whitemage needs to know when to not heal, a good DPS should know when to not do damage to a specific target.
    (4)

  6. #6
    Player
    pilot's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Pilot Fish
    World
    Balmung
    Main Class
    Marauder Lv 50
    I don't think anyone is debating the strategic value in knowing when to hold back on dps or heals or whatever. In Ifrit X's case I think the mechanic is perceived as "the dumbest thing ever" because it is exposing the over simplified, "dumb" script of it all. Must every instance have so little room for deviation? Is it that important for nearly every player to feel accomplished and skillful given enough time spent straight up memorizing a pattern? I do not prefer this design in replacement of at least an attempt at something more random or reactionary (1.0 Ifrit X).
    (3)

  7. #7
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    It's also worth pointing out that the hard stonewall on DPS on Ifrit is going to feel even more dumb when we all have 2.2 gear and over-gear it so much the enrage will make it feel like the mechanics are on life support. It will not age well.
    (2)

  8. #8
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    who the hell keep attacking ifrit wen nails are up?

    and for what purpose?

    take ur time with killing nails u got all day to destroy them
    (1)
    Last edited by Crimson-Falcon; 03-08-2014 at 02:31 PM.

  9. #9
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Crimson-Falcon View Post
    who the hell keep attacking ifrit wen nails are up?

    and for what purpose?

    take ur time with killing nails u got all day to destroy them
    We once had Ifrit jump up to hellfire as he was spawning the nails. Tell me that is not broken.
    (1)

  10. #10
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Wizhard View Post
    We once had Ifrit jump up to hellfire as he was spawning the nails. Tell me that is not broken.
    well, just slow down dps (or even stop it) when you come too close to the deadline....
    (0)

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