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  1. #21
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Pretty much exactly how I feel. Though, without the experience with XI.

    Personally, the only MMO that has me highly interested in it at the moment is Tree of Savior. It's being called a spiritual successor to Ragnarok Online, which is a good game, but isn't very friendly to new players/is pretty outdated. It's also (seemingly) F2P, which will turn some people away, but I couldn't care less. I'm really hoping it'll be the MMO I've been hunting for that'll keep me playing for a long time.
    (0)

  2. #22
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    OP just cause you don't like the game and a few people on the forums don't like the game dosen't mean this game should be ruined and broken beyond recognition to appease the same few people that are complaining. I like the direction ARR is going it's a whole lot better than other MMO's I've played. There will never be an MMO that will satisfy a content locust unless they just pump out trash updates like other f2p MMO's like GW2 or TERA. People defend this game because all people like you do is come on the forums and right nonsense about what failed mechanic or content that should be added to this game. Lets add Open World content that only 2% of the population will do or lets add horizontal progression so the game will become a time sink and bleed the population. Developer won't take your suggestions because they have all failed or they will kill the balance in the game so they stick with what brings them the most players.
    (0)

  3. #23
    Player
    Kimura410's Avatar
    Join Date
    Oct 2013
    Posts
    287
    Character
    Kimura Blaze
    World
    Exodus
    Main Class
    Blacksmith Lv 50
    OP, for what its worth, some of your ideas were pretty good. Some of your posts came across as insulting I guess, but I wasn't personally insulted, however some may have been. Anyways, I read what you wrote about combat, classes, and crafting. These were all good points and good ideas to fix them up a bit. Combat does need to be a bit randomized. Not every fight, but it'd be fun every once in a while, and highly frustrating. The elemental idea was great too, incorporating the use of elemental materias which currently serve no purpose.

    Classes, this was good too. Classes need to be viable in my opinion. There needs to be more customization in the game. Different builds for different players, so that not every ilvl 90 bard, monk, paladin etc is the same. Everyone can bring differences to the fight and the group, or switch up based on what the fight demands of you.

    Crafting. This could be tough to really decide on. I mean, I honestly think the hardest content should reward the best gear. You beat Turn 9, you deserve the best gear no doubt. Coil should give the best gear. However, tomes that we farm every week, should not. Anyone can get these simply by farming mindlessly. Maybe make the myth or future tome items give out a bit lower ilvl than coil gear or advanced crafted gear. Crafted gear needs to give better gear than tomes to make it viable to craft in the first place. This would cause a boom in the materia market as well, and people would want to spirit bond again. This worked for a bit when people used vanya and gryphonskin, but since people have gone through enough coil and gotten enough myth, its obsolete. Crafted gear needs to be very good gear, not quite as good as coil gear, but close to it, and definitely better than weekly tome gear. The catch is, the items required for this high level crafted gear needs to be quite rare, in order to balance it out. We don't want people to ignore the tomes either and just do nothing but craft, although that would be better than just farming and crafting being ignored.

    I see your points. I love this game too, but I feel like a lot of features of the game are not being utilized enough.
    (2)

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