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  1. #41
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ThirdChild_ZKI View Post
    Stuff
    At no point did I say put the Min Req @ 95 or anywhere near that. I suggested iLv70. Which would require Darklight Gear. Which is progression from AF >> AK/WP >> HM / Pharos >> DL(full Set) >> HM Primal >> New HM Dungeons >> CT(idk where to put this tbh) >> Coil + XM Primals. All while collecting Philos/Mythos to purchase iLv 70/90 gear.
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  2. #42
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I clearly used an extreme case to make a point. I'm well aware of the progression. I'm simply saying setting minimum requirements higher ONLY serves higher level players and no one else. As a developer, if you only cater to your hardcores/higher levels, you'll lose casuals (who might be able to become higher level/hardcore with the right motivation/incentive). If you cater only to casuals, you lose the hardcores who will stick with the game for a longer period of time. That creamy nougat center is the balance point where devs try to focus. Everyone gets something, but they don't get everything.
    (0)

  3. #43
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by LordSaviour View Post
    Which is progression from AF >> AK/WP >> HM / Pharos >> DL(full Set) >> HM Primal >> New HM Dungeons >> CT(idk where to put this tbh) >> Coil + XM Primals. All while collecting Philos/Mythos to purchase iLv 70/90 gear.
    Wait, are you trying to imply that you need a full DL set before doing HM Primals?
    (0)

  4. #44
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ThirdChild_ZKI View Post
    ...Kinda sucks for you, huh? Now what about that guy who is JUST beginning to get i55 gear? Where's the fun in patch 2.2 for him? It's not about setting or keeping the bar low, but about finding that balance between the "high level" experience and what can reasonably be experienced and enjoyed by all players.
    The fun for the guy just gearing up in ilvl 55 gear is already there in 2.0 and 2.1! SE shouldn't worry about releasing new dungeons specifically for people who haven't completed the current dungeons yet. I'm working on the assumption that a lot of people want more challenging content. Personally I'd like to have a couple of noticeably harder dungeons with noticeably better rewards. It seems silly to me to release 3 dungeons with identical requirements (and presumably rewards) simultaneously. Stagger them a little bit. I think people would have been perfectly happy with 55, 60, 65 as long as the difficulty / rewards made sense. As it is now we are getting new Coil for ilvl90+ and new dungeons...for ilvl 55. Leaves an awfully wide gap.
    (0)

  5. #45
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Viridiana View Post
    Wait, are you trying to imply that you need a full DL set before doing HM Primals?
    It makes Titan alot easier, but no, you can do Ifrit / Garcia Naked.
    (0)

  6. #46
    Player
    Chronos's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Chronos Black
    World
    Leviathan
    Main Class
    Archer Lv 50
    Coil 6-9 is progression content. These new dungeons will most likely drop the new allagan tomes the same way AK drops myth. They are used to bridge the gap from old content to new content
    (0)

  7. #47
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nutz View Post
    The fun for the guy just gearing up in ilvl 55 gear is already there in 2.0 and 2.1! SE shouldn't worry about releasing new dungeons specifically for people who haven't completed the current dungeons yet. I'm working on the assumption that a lot of people want more challenging content. . .
    I meant to address this sooner, but internet problems + laziness. Anyways, you have a good point, and your assumption holds some weight, but to quote myself from a different topic,
    "Every addition/patch to the game is not meant to be solely for endgame content. As I always say, a balance must be maintained between providing endgame content for those at that point, and something to help others who aren't there get there. Otherwise, all that new stuff just becomes something for non-high level players to look at and say "wow, a bunch of stuff I'll never get to do because I'm stuck at x" or "don't have the time/experience/gear to get to".
    This is something I've seen first hand, and not just with this game. No one want to feel like a hamster in a wheel, despite the fact that MMOs by nature require a time dedication and repetition. But imagine back before 2.1 not even being able to get ANY tomes or at least an i70 accessory UNTIL you beat all 3 HM primals? How much of a gateway would that be for casual/hardcore players?
    (0)
    Last edited by ThirdChild_ZKI; 03-15-2014 at 02:27 PM.

  8. #48
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    I don't see the problem with the low ilevel requirement, the ilevel is there to prevent people from getting inside too low, in a realistic setting, a group won't have that ilevel and would be 10 levels higher to "normally" run it. Rewards? Yoshi already stated the rewards will include the new allagan tomestone, there might be more to it.

    Now for difficulty, I don't see the problem with it, it's not an end game raid, we have coil for that, these new dungeons are designed for ordinary players, it's also a means for new players to catch up with the people from launch, if it was made too difficult, new players will be turned off by it because they'd have to gear up for a dungeon to gear up for an even harder dungeon to gear up for end game raid, a great majority will not want that, I certainly don't. If difficulty is really an issue for you that you might steamroll it with your current gear, then why not find like-minded people who want hard content, and just do the dungeon with weaker gear?

    Oh and if it's any indication. Pharos siruis' 1st boss, Turn 5, and a number of other dungeons, "punish" you for DPS-ing too hard, forcing a phase change in an untimely fashion, and from my experience, it makes the encounter harder than it normally would be. If the dungeon follows this style, you might be in for a surprise when you do the dungeons once they come out.

    TL: DR
    The dungeon isn't meant to be (incredibly) hard, they're designed for new players to catch-up with the rest of us without having to go through an insane amount of grind, thinning the gap between hardcore and casual players, while providing a bit of challenge.
    (0)

  9. #49
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LordSaviour View Post
    Is anyone else disappointed that the new HM and Amdapor Dungeons are going to be super easy....?

    Why not make them at least iLv70 Min Req. ??

    It is super easy to get any / all your characters to at least this Requirement by now with DR Bonuses .. etc
    I agree. I announced to my coil static that I won't be returning to FFXIV because, the dungeons are starting to become disappointing. More ilvl 55 dungeons... but wait! A new tomestone that from what I have read and understood is only coming from Amdapor Ruins. Maybe the HM's but I think for me that is wishful thinking.

    But more ilvl 55 dungeons is just pointless. And for everyone saying that ilvl 90 is the 'minority' I think you are more wrong than you think. Unless you can say You are brand new, or just got to 50, there really isn't any reason at this point in the game that your average ilvl should not be near ilvl 75. Even if you run 2-3 dungeons a week, its NOT hard to even get near ilvl 70. And yet with those of us in i90 because we put the time and effort into coil, we either had a static or a FC, and yes statics work really well when you find the right one. I really want something that is ilvl 70 or even ilvl 80 so we can have something entertaining while we wait for everyone else to catch up.
    (0)

  10. #50
    Player
    Romejin's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    40
    Character
    Ichi Yami
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Miska View Post
    But more ilvl 55 dungeons is just pointless.
    Correct me if I'm wrong but last I checked we have no ilevel 55 dungeons the highest it goes is to ilevel 48 and that's only with the 2.1 ones and Wanderer's place and Amdapor Keep have no requirement. As far as ilvl gear WP&AK drops i55 and the 2.1 drops i60 gear. So I'm pretty sure the new dungeons might drop i75 or i80 gear.
    (0)
    Last edited by Romejin; 03-16-2014 at 07:38 AM.

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