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  1. #11
    Player
    sexysensei's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Jefezaliah Jibedotson
    World
    Exodus
    Main Class
    Lancer Lv 50
    theyre trying really hard to get more ppl to leave this game
    (3)

  2. #12
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mirakumi View Post
    You have to remember that Coil was their endgame "finale" content so naturally were going backwards a bit whenever new stuff comes out. It's just them filling in the gaps. To most of those whom are i90, it might not even be much of a challenge, but it's to be expected. They released coil first which was a bad idea, but at least the journey to coil for new folks won't feel so steep with all these new dungeons coming out.
    That was true in regards to CT, but there aren't any large gaps anymore and they're extending Coil (though I actually do expect that to create a gap that CT2 will later fill). The new dungeons fill exactly the same role as the old dungeons and based on the entry requirements are ever so slightly more difficult but offer much better rewards (in tomes anyway, gear rewards that drop will probably be terrible).
    (0)

  3. #13
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Nutz View Post
    That was true in regards to CT, but there aren't any large gaps anymore and they're extending Coil (though I actually do expect that to create a gap that CT2 will later fill). The new dungeons fill exactly the same role as the old dungeons and based on the entry requirements are ever so slightly more difficult but offer much better rewards (in tomes anyway, gear rewards that drop will probably be terrible).
    More variety though but I agree the whole point of moving the "old" WP and AK gear to the hard modes felt iffy. I'm hoping that with loot they either drop the ilvl again or on the new stuff - the ending rewards will not have a big bonus of the new tomes. Sort of like how SV only gives a few philos per boss. An introduction if you will.
    (0)

  4. #14
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    If the ilvl requirements compared to existing content, I suspect that the ilvl of the gear acquired in these 3 dungeons will be at least 75(Thornmarch has an ilevel requirement of 54 and grants i75 weapons) and have some of the component items for the craftable i90 gear.
    (0)

  5. #15
    Player
    Shref's Avatar
    Join Date
    Nov 2013
    Posts
    69
    Character
    Shref Master
    World
    Balmung
    Main Class
    Marauder Lv 50
    equip lower level gear. problem solved.
    (1)

  6. #16
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Yeah, people are assuming these dungeons will just drop more trash gear, but I'm actually hoping for new stuff. Maybe unique crafting materials that you can't get elsewhere, even higher than i55 crafting/gathering gear would be better than more battle gear we don't need.

    Remember aswell that these new dungeons might be the only places besides T6-9 and Leviathan that you can get the new tomestones.
    (0)

  7. #17
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    So... an i55 dungeon is going to be giving Tomes for ~110 ilvl gear? Wat.
    (1)

  8. #18
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I always like to point out that the minimum ilvl is only the requirement to get into the dungeon, nothing else. It's not the ilvl required to beat the dungeon, nor is it saying that the dungeon is tuned for that ilvl or anything else. You just need to have that ilvl to get in, no more and no less.
    (1)
    A true paladin... will sheathe his sword.

  9. #19
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rufalus View Post
    Lost city of amdapor will be the hardest light party dungeon so far. If you want something really challenging, that's what the coil 6-9 raid is for.
    Four raid bosses on a six month wait isn't enough content. Even if you play it kindly and include primals this is a very content light MMO due to the way they poorly utilize their assets. People just want dungeons that stay relevant so they have some variety in their play. These dungeons will go out of style immediately... provided they ever go in style, ala the 2.1 hard modes/PS.

    With better methods to farm tomes added in 2.1 dungeons are barely used at all. Upon raising two new alts in 2.1, I think I only visited like 3-4 dungeons, instead I just went to CT and did Scenario Roulette as they are far more efficient. I'm not asking for super, bleeding edge elements, just for content that makes sense.

    Suggestions to enhance the new dungeons:

    1.) Put Materia slots on all new end-game gear (should be done anyway) and allow conversion from all drops in the new dungeons.
    2.) Put some new and meaningful crafting materials as untradeable on bosses in the dungeon.
    3.) Put rare vanity items, pets, mounts on new dungeon final bosses. Emphasis on rare, don't make it an "everyone gets a trophy" deal like most pets and mounts are in this game.

    Adding relevancy to light dungeons and the open world (and decoupling point caps and raid lock outs by job rather than character) would probably keep me in this game longer. As it stands I plan to keep playing but have so far taken two breaks due to lack of content.

    Right now too much development time is being squandered on nonsense, be it one run dungeons or the PvP system. For as much of an MMO vet that Naoki Yoshida is he doesn't seem very up on trends, like the fact that MMO PvP is essentially dead after MOBAs and the very last place anyone is going to look for competitive PvP is Final Fantasy.
    (3)
    Last edited by Mapleine; 03-08-2014 at 09:46 PM.

  10. #20
    Player
    Beradon's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Beradon Evers
    World
    Phoenix
    Main Class
    Marauder Lv 60
    I really cant understand SE for making the Ilvl so low for the new HM's/Amdapor, If u make those instances a ilvl 70-75 req it would make waay more sense and it will keep the durability of those instances way longer, Also make those instances drop a special loot, like 10% on a special crafting item or something like that would be awesome.
    (1)

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