There have been plans in the past for summoning Ifrit, Garuda etc. once in the openfield pvp by a GC.
And that even the weather will change that everybody can see that a primal was summoned..
dunno if these plans have been dismissed already...
There have been plans in the past for summoning Ifrit, Garuda etc. once in the openfield pvp by a GC.
And that even the weather will change that everybody can see that a primal was summoned..
dunno if these plans have been dismissed already...
I'm all for this but, and I may be wrong in saying this, but wouldn't we lose some damage if the other 4 non dps classes (considering we're in an 8 man)haven't leveled a DPS to obtain a damage LB? You'd lose roughly 50% of the potency a group LB supplies. If they could find a way to scale it so that the available # of DPS LB's total the full 9k a group one would then that'd be perfect!
What I'm basically saying is if you divide the total LB potency by 8, you don't get it all back unless all 8 members do it at one point or another.I'm all for this but, and I may be wrong in saying this, but wouldn't we lose some damage if the other 4 non dps classes (considering we're in an 8 man)haven't leveled a DPS to obtain a damage LB? You'd lose roughly 50% of the potency a group LB supplies. If they could find a way to scale it so that the available # of DPS LB's total the full 9k a group one would then that'd be perfect!
Not necessarily.
The damage limit breaks work off potency. There are two assumptions on how the formula works.
A. There is an "average" strength / attack determined based on the overall party stats which is used for the damage formula.
B. The damage depends on the stats of the character who employed the limit break.
If the game currently works using A, personal limit breaks would use B.
This means DPS classes would have their limit breaks enhanced by any skills they are using. If you had about 7 folks all slotted for damage limit breaks, they might actually do abit more damage than they normally would, especially if some of the folks are more geared than other characters in their party, as the current system (if it uses A) drags down the attack power of the Limit Break to the party average.
I doubt it. Limit Breaks actually play very little role in the encounter design. Players like them, because they look cool and do one massive attack but the time it requires to build up the gauge is much longer than the DPS of the attack.
There are only a few encounters where a Limit Break might make or break the fight, like Titan HM's heart phase or the Demon Wall. But I've done both encounters without needing to use a Limit Break.
1. Flare is not a room-wide AoE attack; flare is limited to enemies directly around the target; it has a 5 yalm radius.This is true.
Flare is 260 Potency vs the OP's proposed 225 on LB1. This makes LB1 quite useless save for maybe an mp saver which BLMs have no issues with anyway.
Also, on fights like Twintania when you want a massive AoE spell to kill the snakes, you will have to have multiple mages to get it rather than just one.
Meteor hits everything in the entire room, no matter where the Black Mage is standing.
I'll let the developers decide the final numbers. I'm just trying to use some logic to decide how to depower them into personal abilities.
2. In a couple weeks they are adding the Echo buff to the Twintania encounter, so at least for this encounter I doubt there will be a need to use a Limit Break to win.
3. If you absolutely had to have the Black Mage limit break for an encounter, just equip everyone with it and have everyone use it. Players can coordinate all attacking at once; we do it in the Livia Sas Junius boss encounter during the cannon phase.
Last edited by therpgfanatic; 03-08-2014 at 04:40 AM.
yes please
I was also looking forward to this, but they never mentioned it again =|
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