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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    169

    "Anti-Surplus" as "Stay Alive Bonus" (Death Penalty).

    Every 80.000exp we get -10% exp.
    How about a system witch gives you a exp bonus for not dying?
    Every 80.000exp we get whilst not dying once, we get an +XX% exp bonus. Like a chain bonus.

    The amount of the bonus and the bonus itself are of course arguable.
    It could be exp, it could be stat benefits like in the "Light/Heavy Party" or it could be something else.

    I personally would like a small, step by step, exp increase.
    f.e.
    40.000exp +2%
    80.000exp +4%
    120.000exp +6%
    160.000exp +8%
    200.000exp +10%

    The bonus shouldn't have a huge impact on the gameplay but it still has to be something you want to maintain. Something that keeps you staying alive as long as possible. Something that rewards players for not dying instead of punishing them for dying.
    (0)

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Surplus will be removed for good so i don't think this will be needed. They are looking foward to similar bonuses for offline periods tho.
    (0)