Quote Originally Posted by tymora View Post
Player lockout is the single WORST design decision in this game.
Folks from the same LS/FC can't go back to help out friends. The ones lucky enough to run with the main gangs progresses while everyone else languishes.
- The ones that ran ahead quit because nothing to do.
- The ones left behind quit because they can't get to do anything.
Plenty of FCs find ways to get through this with more than 1 group.

Again, it's clearly an obvious way of increasing exclusivity, and preventing players from being carried so heavily by others who have cleared it. Can it be done? Yes, however the incentive is halted by the lockout, making it difficult to do so. Therefore, simply sharing strategies and videos is encouraged.