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  1. #1
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60

    Add PvP Danage/Healing Scoreboard to PvE Bosses

    Pretty straight forward, using the same software and programming they have clearly already made to track and display damage and healing statistics in PvP, just have this scoreboard display after PvE boss attempts and kills. This eliminates the need for parsers and should be very accurate while allowing people to see in concrete terms their performance. Will allow people to see themselves improve over time and evaluate how they compare to others.

    Additional categories for damage recieved and threat generated would be nice, but nonessential.
    (5)

  2. #2
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Yeah this would be cool. However I can see this being annoying because people would do an attempt, see one or two people with less then ideal DPS and break groups up I'm sure. I think it would be a nice thing for higher caliber players and annoying for less experienced players who already have a tough time it seems.
    (1)

  3. #3
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    We already see this happening via watching the threat meter. I really doubt it'll make more groups fail. If anything, if in a first run someone is low and sees it, might motivate them to step up.

    If they can't hack it, well they don't deserve to be carried by people who don't know them. Of course friend/fc groups may choose to continue and carry the weakerembers anyway.
    (1)

  4. #4
    Player
    waca's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Waca Waca
    World
    Yojimbo
    Main Class
    Thaumaturge Lv 50
    I don't care who are you, you are just numbers, consumables.
    (0)

  5. #5
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by waca View Post
    I don't care who are you, you are just numbers, consumables.
    Better to be numbers than anchors.
    (2)

  6. #6
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    as much as I would like this, please only have it as an option the party leader can set before entering an instance. I also do not want to see it in Duty Roulette either.

    The reason I want it to be an option, some people might take offense to being compared to others in "farm" runs. Also certain classes excel over other classes in certain instances. These reasons can lead to poor play just to top the dmg chart. I hate it when people eat avoidable dmg just so they could squeeze in some extra damage.
    (1)

  7. #7
    Player
    YukiKoneko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Carbuncle Plushy
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Wait, if as a BLM, I know I can pop manaward, eat a plume, and get a bit more damage in, why shouldn't I? Not saying it's always the best choice, but calculated risks are a part of every fight. Sometimes I pay for my risks, but more often the boss does.
    (0)
        Λ , Λ__   
      /(*’ - ’)  /\   Carbuncle Plushy - Balmung Server
    /| ̄∪∪ ̄|\/ 

  8. #8
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    As a healer I would like an ingame parser.

    I have no idea what's going on with the threat meter (unless I'm having threat trouble on a particualr encounter) since I target the tank and use <tt> macros.
    I would like to see healing and overhealing to gain insight on my mana use.
    I would like to see some way of tracking damage taken by source... so I can show a DPS who stands in plumes why I'm having a hard time keeping him alive. I would probably look pretty bad on this meter, which might motivate me to get better
    (0)

  9. #9
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    They should just add an element to the HUD layout for us to put where ever we want, kind of like Recount from WoW.
    (0)

  10. #10
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    New players to the genre aren't necessarily going to understand how to maximize their damage output. I understand that some people are going to be jerks to these players if we had a damage meter, but it is better that people can accurately see where the problem is in the group so they can help the player overcome that issue than to have to guess who is the issue based on player verbal feedback.

    Protip, by the way: If the group is having issues and there are people saying "it could be that I'm not casting spell x or y fast enough" or similar statements, those people are usually playing correctly even if they are not completely confident in themselves. It's almost always the silent guy in the back who doesn't know any better or is just too afraid to say anything that has the lowest damage in the group.
    (0)

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