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  1. #11
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Yah I could see a hybrid style lockout. You aren't locked out of running the Turn, but after your first run through the Turn you're loot locked regardless of whether you got a drop or not..
    (3)

  2. #12
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Pinworms View Post
    This has nothing to do with loot and has everything to do with just being able to play the game.
    It does involve the ability to play that specific content, and yes it limits how freely you can go about assisting others in clears beyond words/videos.

    However, you are wrong in it having nothing to do with loot, as it does in fact add another layer of restriction on loot. Therefore, it seems intentional.

    Player lockouts are bad if used heavily, as it will lead to people not having much to do once they've cleared it. In the case of XIV, a player lockout is being placed only on the highest ilv content.
    (0)

  3. #13
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Personnally, I'd prefer a harder loot lock out :

    Free entrance at any turn (once cleared ofc) but you can lot only at your 1st entrance. Shouldn't be too hard to adapt the CT code from "only pass lot when 1 item looted" to "only pass loy when 1 run cleared"
    (0)

  4. #14
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lithera View Post
    Yah I could see a hybrid style lockout. You aren't locked out of running the Turn, but after your first run through the Turn you're loot locked regardless of whether you got a drop or not..
    It would just get abused once people had the turns on farm status. Groups could just level an alt each and take their mains through one at a time. Would mean 32 drops per group per week.
    (0)

  5. #15
    Player
    Taliesin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Tal' Iesin
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alkimi View Post
    It would just get abused once people had the turns on farm status. Groups could just level an alt each and take their mains through one at a time. Would mean 32 drops per group per week.
    Just a very few would do this, as on top of leveling this alt, you would also need to gear it up to be able to complete the raid.
    That's not a problem imo.
    (0)

  6. #16
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    That's a LOT of work a group would have to do to "abuse" the system. Not to mention the drops are still pure RNG.

    Very few people will benefit from that versus the many that will benefit from the hybrid lockout.

    I personally think the current coil system is terrible because it forces players to be left out by design. There is NOT a ratio of 2 DPS per 1 tank that wants to do coil. For every DPS in excess of two per tank that wants to do coil, that's about how many players will be forced to be left out.
    (1)

  7. #17
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    Ofc it will.

    If you are that desperate to help people outside your fc, level a whole new character to 50 and you wont be having lockouts. In 2.2 you can easily get the guy up to i90 gear in coil 1-5 anyway since no lockout or myth cap.
    (0)

  8. #18
    Player
    Yuichi's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Victoria Mccry
    World
    Jenova
    Main Class
    Archer Lv 50
    Quote Originally Posted by Noahlimits View Post
    Two bad things would happen:

    1. Players would fully gear in a week and complain about lack of stuff to do
    2. FC's would sell coil runs more than they do now

    They should just allow it to be spammed like CT with one drop a week. Runs will still be sold; but I don't really care if bad players have good gear. I don't think they should ever not have some kind of soft cap on end game content; it'll become obsolete too fast.
    All this is why we have lock outs. It has been a staple in MMO for years.
    (0)

  9. #19
    Player
    00039's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Unne Choraster
    World
    Exodus
    Main Class
    Marauder Lv 50
    Poeple are complaining about nothing to do with the lockout so what's the difference?
    (0)

  10. #20
    Player
    Yuichi's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Victoria Mccry
    World
    Jenova
    Main Class
    Archer Lv 50
    Quote Originally Posted by 00039 View Post
    Poeple are complaining about nothing to do with the lockout so what's the difference?
    Because people will always complain and just because they do does not mean something should be changed. Lockouts are the carrots on the stick that keep people subbed.
    (0)

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