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  1. #5
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Morningstar View Post
    Why not leave it the way it is? I like the manual input since you can control the flow of battle and manage your hate. In XI as a ranger I was sometimes asked to slow down in pts and I could easily accommodate this request if I wanted to without disengaging. In Aion Rangers had an autoattack and it consumed arrows but there was only one type of arrow, not different types like in this game and XI. Also the autoattack was pretty weak and it was better to just rotate abilities.

    Archers are already very strong in this game and they are this game's ranged attackers. They SHOULD be at a disadvantage at close range, that's the trade off for being an excellent ranged attacker.
    Agreed! If you are worried about your melee attack as an archer, i dont think you really wanna be an archer. I cant think of a single final fantasy game where the physical range class had an equal melee component. If i remember correctly, if Tactics you had to be a certain distance away to attack.

    Keep archers strong, dont dilute them with Infinite Arrows and Melee Attacks!
    (2)
    Last edited by Celtodeno; 07-06-2011 at 11:44 PM.