Make Archer AA a "Kick Attack" that sometimes knocks back the enemy, then you can use a (working) ShadowBind or (working) Bind spell to get in some good WS's that are distance dependent.
Make Archer AA a "Kick Attack" that sometimes knocks back the enemy, then you can use a (working) ShadowBind or (working) Bind spell to get in some good WS's that are distance dependent.
Papa was a rolling stone...wherever he laid his barbut was home.
Now that is a kick ass idea! OMG that turned out to be a bad pun! lol
I'm sure the tank would not be appreciative of the Archer coming into Melee range just to kick the mob out of melee range, where the tank can't tank anymore until he moves within range of the mob again.
Awesome idea for Solo, but terrible idea for party.
Why would an Archer in a party walk up to the mob? He wouldn't, however if the Archer gets hate/enmity, he could "kick" the mob back towards the tank and melees.Now that is a kick ass idea! OMG that turned out to be a bad pun! lol
I'm sure the tank would not be appreciative of the Archer coming into Melee range just to kick the mob out of melee range, where the tank can't tank anymore until he moves within range of the mob again.
Awesome idea for Solo, but terrible idea for party.
It's just a thought anyway. I personally would rather Kick the mob rather than Punch in any situation and makes more sense to me seeing that a Bow is a Two-Handed Weapon.
Papa was a rolling stone...wherever he laid his barbut was home.
you got a point I was thinking about it backwards. When you think of melee you always have to approach the mob.
When you use it for that purpose to kick back the mob back to the tank. It becomes pretty useful!
The only addition I can think of is that it stun the mob as well so that it gives the tank time to get his bearings after the mob plays ping pong on the court! lol
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