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  1. #1
    Player
    Zanfire's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60

    Bow + arrow idea.

    With the inclusion of auto attack, things have changed for bows and arrows. I personally never really played as a ranged attack class in most MMOs, but i thought up a couple things that might be a way to change how they can work in this game.

    The only real difference here compared to FFXI...you could sue daggers or axes or swords and auto attack up close if you wanted to, here your restricted to that singular weapon. Its kind of a setback because of the weapon = class deal.

    What they should do is either 1) pump up arrow damage, so even though you may use arrows, and have to manually fire, your doing much more damage then an auto swinging upfront DD or 2) remove arrows.

    They could also treat the arrow like your damage mod. I equip a "poison arrow" and all my shots are like that and they dont run out, but with that you have to make sure the arrow stats and bow stats balance (aka: bow gives half the stats, the arrow the other half

    ex:

    Bow = 10 damage 10 acc ---- iron arrow = 10 damage 10 acc

    Bow = 10 damage 10 acc ---- poison arrow = 3 damage 6 acc : addtional effect posion

    so you 'grow' by not only upgrading the bow, but also the arrow like wood > cooper > iron > steel ..ect and then of course elemental/debuff types. Basically the arrow is half of your weapon.

    EDIT: adding in geniusprime's idea to the list, which is another i personally have never seen, but seems to have already worked well for another game.

    "I am all for the removal of arrows/ammo for archers. As for the "damage mod" you are referring to,it should be time based and not permanent. In Guild Wars it was a skill in which lasted for about 30 seconds, i am more for something like that than permenent."
    (0)
    Last edited by Zanfire; 07-01-2011 at 03:54 AM.

  2. #2
    Player

    Join Date
    Jun 2011
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    117
    I am all for the removal of arrows/ammo for archers. As for the "damage mod" you are referring to,it should be time based and not permanent. In Guild Wars it was a skill in which lasted for about 30 seconds, i am more for something like that than permenent.
    (0)

  3. #3
    Player
    Zanfire's Avatar
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    Mar 2011
    Location
    Ul'dah
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    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by geniusprime View Post
    I am all for the removal of arrows/ammo for archers. As for the "damage mod" you are referring to,it should be time based and not permanent. In Guild Wars it was a skill in which lasted for about 30 seconds, i am more for something like that than permenent.
    Thats actually a pretty decent idea too, not sure why nothing liek this ever came up for them. Anything seems better then being an auto rock chucker.
    (0)

  4. #4
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    52
    Why not leave it the way it is? I like the manual input since you can control the flow of battle and manage your hate. In XI as a ranger I was sometimes asked to slow down in pts and I could easily accommodate this request if I wanted to without disengaging. In Aion Rangers had an autoattack and it consumed arrows but there was only one type of arrow, not different types like in this game and XI. Also the autoattack was pretty weak and it was better to just rotate abilities.

    Archers are already very strong in this game and they are this game's ranged attackers. They SHOULD be at a disadvantage at close range, that's the trade off for being an excellent ranged attacker.
    (3)

  5. #5
    Player
    Celtodeno's Avatar
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    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Morningstar View Post
    Why not leave it the way it is? I like the manual input since you can control the flow of battle and manage your hate. In XI as a ranger I was sometimes asked to slow down in pts and I could easily accommodate this request if I wanted to without disengaging. In Aion Rangers had an autoattack and it consumed arrows but there was only one type of arrow, not different types like in this game and XI. Also the autoattack was pretty weak and it was better to just rotate abilities.

    Archers are already very strong in this game and they are this game's ranged attackers. They SHOULD be at a disadvantage at close range, that's the trade off for being an excellent ranged attacker.
    Agreed! If you are worried about your melee attack as an archer, i dont think you really wanna be an archer. I cant think of a single final fantasy game where the physical range class had an equal melee component. If i remember correctly, if Tactics you had to be a certain distance away to attack.

    Keep archers strong, dont dilute them with Infinite Arrows and Melee Attacks!
    (2)
    Last edited by Celtodeno; 07-06-2011 at 11:44 PM.

  6. #6
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    315
    Quote Originally Posted by geniusprime View Post
    I am all for the removal of arrows/ammo for archers. As for the "damage mod" you are referring to,it should be time based and not permanent. In Guild Wars it was a skill in which lasted for about 30 seconds, i am more for something like that than permenent.
    No, because different types of ammo can be used for strategic purposes, such as using arrows of different elements, sleep arrows, stun arrows, poison arrows, etc... Also doing this will take a cut from my income selling arrows.
    (1)

  7. #7
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Make arrows not be consumable items. Meaning, you get a single "Iron Arrow" item to place in your arrow slot that gives the same bonuses as iron arrows, but is not a stack and just loses durability in the same way your bow would.
    (6)

  8. #8
    Player
    Zanfire's Avatar
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    Mar 2011
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    Ul'dah
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    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Wolfie View Post
    Make arrows not be consumable items. Meaning, you get a single "Iron Arrow" item to place in your arrow slot that gives the same bonuses as iron arrows, but is not a stack and just loses durability in the same way your bow would.
    Pretty much what i was thinking, its like having another weapon that counts twords the "whole" of your single weapon. I dont really play ranged jobs like that (money and forgetfulness mainly) but saying "you can auto chuck weak a$$ rocks" doesnt seem to be a good substitute.
    (1)

  9. #9
    Player
    Doho's Avatar
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    Mar 2011
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    Ul'dah
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    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    i still don't see why they opted for archers to use fists instead of say.. a single arrow for slashing. it was like that in Monster Hunter. makes more since to stab/slash something with an arrow, than punch it in the face.
    (1)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  10. #10
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Doho View Post
    i still don't see why they opted for archers to use fists instead of say.. a single arrow for slashing. it was like that in Monster Hunter. makes more since to stab/slash something with an arrow, than punch it in the face.
    reminds me of Legolas LotR xD
    (1)

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