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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by geniusprime View Post
    I am all for the removal of arrows/ammo for archers. As for the "damage mod" you are referring to,it should be time based and not permanent. In Guild Wars it was a skill in which lasted for about 30 seconds, i am more for something like that than permenent.
    No, because different types of ammo can be used for strategic purposes, such as using arrows of different elements, sleep arrows, stun arrows, poison arrows, etc... Also doing this will take a cut from my income selling arrows.
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Shyd View Post
    I'm really wondering how archer will work with said auto attack.

    @GIANT MARLBORO!!! I have questions and concerns!!!! >,<;;

    I understand when close to target character will attack automatically.
    *with my fists? wtf? archer is not a puglist. I'm just confused with the logic.*

    To fire off arrows you use an action "Light Shot"
    This will have a global cooldown im guessing, and will be perty much @ the same pace as previous with stamina bar?
    How will multishot work? Will it replace Triflucate?

    I'm really worried for auto attack on archer. Even though archers generally will not be in melee range to hit, the revamp of actions and how they work will hinder the archer. From multishot to bind. I see it getting really umm lame.

    Personally I would not mind having Auto Attack shoot arrows.
    Trifurcate and Multishot should work the same way, except now there is an extra hit you can do in between nocking arrows when you are up close. I still prefer secondary weapons though, Kraken club rangers in ffxi was orgasmic.
    (0)

  3. #13
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by MyKotoShi View Post
    It's been mentioned as well that ARC should have used their bow itself. I remember the arrow idea after playing monster hunter but I was leaning towards "Avatar", where the NA'Vi were seen swinging their bow. But as I mentioned in LS chat the other day, we wouldn't see that until the Avatar MMO releases (Which if done right might be better than XIV, in my opinion)
    lol attacking with the bow.....that reminds me of a certain SNES game with colored suited people fighting aliens.....

    http://www.youtube.com/watch?v=znzS6g9Q8v8

    around 3:18 ...now thats how you pown with a bow XD
    (0)

  4. #14
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    This is how it worked in FFXII, you bought arrows/bullets and they never ran out, just worked as attack mods.
    (1)

  5. #15
    Player
    Cascade's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    175
    Character
    Cascade Taiga
    World
    Hyperion
    Main Class
    Lancer Lv 50
    i really hope this gets looked at and changed later on, as an ARC i don't want to be up close to the mob. but i don't get why we can't have a real auto attack. is it really that hard. some people talk about using too many arrows, but if you pick arc as your main then you already knew you'd be burning up arrows anyways. so how would auto attack make that any diffrent then spaming your attacks now as it is. this to me is just a bad move on SEs part. and this isn't XI where your bow was not your main weapon, it was your 2nd range attack weapon, and we have ranged/throwing weapons already in XIV.

    so please SE give ARC a real auto attack the way it should be not this lol h2h idea
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Cascade View Post
    i really hope this gets looked at and changed later on, as an ARC i don't want to be up close to the mob. but i don't get why we can't have a real auto attack. is it really that hard. some people talk about using too many arrows, but if you pick arc as your main then you already knew you'd be burning up arrows anyways. so how would auto attack make that any diffrent then spaming your attacks now as it is. this to me is just a bad move on SEs part. and this isn't XI where your bow was not your main weapon, it was your 2nd range attack weapon, and we have ranged/throwing weapons already in XIV.

    so please SE give ARC a real auto attack the way it should be not this lol h2h idea
    Auto attacking with arrows is a bad idea when you have to worry about getting too much enmity. At the moment though, you don't have to worry about it because almost anybody can tank. Maybe they need to make bow as a range weapon instead of main weapon.
    (0)

  7. #17
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Checked with the development team about making it possible to use arrows infinitely. With the recipe fixes in patch 1.19 it will be possible to make arrows easily. We'll continue to look into adjustments and refinements after implementation based on all of your feedback.
    (29)
    Matt "Bayohne" Hilton - Community Team

  8. #18
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bayohne View Post
    Checked with the development team about making it possible to use arrows infinitely. With the recipe fixes in patch 1.19 it will be possible to make arrows easily. We'll continue to look into adjustments and refinements after implementation based on all of your feedback.
    How about just make weathered arrows infinite? Surely that cannot be game breaking. I'm kind of tired of carrying stacks of them filling inventory slots when I farm or grind on mobs in the field when I could be using that space for collecting materials. Please give them that message. Out with the rock throw, in with infinite Rank 1 arrows.
    (6)

  9. #19
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by BruceyBruceyBangBang View Post
    How about just make weathered arrows infinite? Surely that cannot be game breaking. I'm kind of tired of carrying stacks of them filling inventory slots when I farm or grind on mobs in the field when I could be using that space for collecting materials. Please give them that message. Out with the rock throw, in with infinite Rank 1 arrows.
    It's not that simple.
    (2)

    XI: Zeroblade, Titan Server

  10. #20
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Make Archer AA a "Kick Attack" that sometimes knocks back the enemy, then you can use a (working) ShadowBind or (working) Bind spell to get in some good WS's that are distance dependent.
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





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