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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    [suggestion] Let cap on currency go up to match missed tomes from previous weeks

    (Repost of a thread I made in the Markets section after clarification for which board the thread should belong under).

    To the developers: Please allow the cap for weekly currency to accumulate equal to the amount of tomes the player did not acquire in the previous week, provided an active subscription for FFXIV is still present on their account.

    So if a player accumulated only one-hundred myth tomes in the first week, then next week his cap would be 800 myth instead of the usual 450. Right now the current system encourages players to burn themselves out on the content by creating a situation wherein they must grind dungeons, raids, and trials to meet a weekly cap. If they do not meet the weekly cap, they suffer a net loss of potential myth points which cannot be recovered.

    By adding some leniency to the system, it would lower the pressure on players to constantly grind things and keep them playing longer. Player burnout is a long term problem with end game content dating back to the MMOs of old, and anything that can help minimize it is helpful.
    (0)

  2. #2
    Player
    Aria_Stars's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Aria Stars
    World
    Balmung
    Main Class
    Conjurer Lv 50
    A well thought out and well written post, but... it's not that hard to log in once a week to cap myth. I too have experienced burnout but I found myself enjoying the game again every time I had to log in to cap myth. If I didn't feel compelled to do this once a week, I probably would have stopped playing altogether before patch 2.1 even came.
    (2)

  3. #3
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    missread, nvm
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aria_Stars View Post
    A well thought out and well written post, but... it's not that hard to log in once a week to cap myth. I too have experienced burnout but I found myself enjoying the game again every time I had to log in to cap myth. If I didn't feel compelled to do this once a week, I probably would have stopped playing altogether before patch 2.1 even came.
    Some people need to take a break from the game for a week or two before coming back to it. That is painfully evident by how many people keep dropping out of coil groups or just disappearing from FC chat for several weeks on end. I don't think they should be punished for trying to keep the game fresh, which is what the current system does by forcing a hard cap on end game currency. There is simply no way to catch up for missed weeks if you are in a progression group. And yes, even people in static coil groups need breaks.
    (1)

  5. #5
    Player
    waca's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Waca Waca
    World
    Yojimbo
    Main Class
    Thaumaturge Lv 50
    I remember we had a forum a few months ago on General Discussion board discussing a very similar suggestion to giving inactive subs the privilege to "accumulate" their max tomestone cap to a point.

    I am not sure what is the conclusion, although I believe majority of the community rejected this suggestion since it's rewarding those who play every week and those who don't the same reward.
    (0)

  6. #6
    Player
    SallyF's Avatar
    Join Date
    Mar 2014
    Posts
    6
    Character
    Sally Forth
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    No offense to anyone, but I think this is a silly idea...

    Think of it as a way to reward people who actually play the game. If you allow "makeup" mythos, then what's next? I didn't get CT gear last week, so I get two pieces this week? I didn't do coil last week so I get to do it twice this week? I didn't do my daily beastmen quests yesterday so I get twice as many allowances today? Allow 200 guildleves because you didn't use your 100 allowances?

    See where I'm going with this? If dungeon is too hard, people complain... then SE nerfs it to appease the general population. Like I said, I don't mean to offend, but to be blunt, your suggestion is just another way to make the game easier for lazy players.

    Suggestion: Run Coil weekly. Do your daily High-Level Duty Roulette each day. You will cap by Thursday each week.
    (1)

  7. #7
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    how is doing 9 dungeons per week burning yourself out? That's 2 dungeons 2 days a week and 1 dungeon the other 5. Haukke hm in DF can be 15-20 mins....

    If this is burning you out I think gaming doesn't suit you xc

    I find your post shocking actually.... this cap has the most casual player in mind ( lol plays 15-30 mins/day ) and you want to make it even more casual friendly?

    The cap exists , so indeed people don't get burned out/used up content too fast, but it also exists to keep players physically playing at least every week. An attendance gift....
    (0)
    Last edited by Sessurea; 03-06-2014 at 01:39 AM.

  8. #8
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    The most I could possibly be on board for would be the previous 1 week, but really if you go on vacation or something and completely miss a week it's not the end of the world. Capping isn't hard if you care about the rewards at all. Run Coil, run CT 1-2 times, do 3 DF roulettes (separate days) and you're done. If you did turn 5 you can do CT once and 2-3 DF roulettes (plus maybe a single primal). You have to either be avoiding post 50 content or just not playing at all to not cap.

    Also, since I think you're suggesting this to keep people from falling too far behind, SE is removing the myth cap entirely in 2.2 and you can expect that 2.4 will probably remove the cap from the upcoming tomestone as well (while 2.3 will probably increase the allowance form 300 to 450) so that it doesn't take an unreasonable amount of time for people to catch up.
    (1)

  9. #9
    Player Harmonium's Avatar
    Join Date
    Aug 2013
    Posts
    1,174
    Character
    Empereur Souther
    World
    Moogle
    Main Class
    Lancer Lv 50
    Ok i will tell you my week story, or should i say my monday story.

    People usualy tell me i rush the content or i burn it, but this is wrong.

    I log on monday i do my roulette, was the manor so 90 token, then i do another dungeon who was again the manor + 50, total for the moment 140.

    Now i join a phare of Sirius in progress with my BLM, 50 token in 5 minut, and then i join 2 other manor in progress at the second boss, 100 token in like 15 minut. Total for the moment 290 / 450. My friend are on and we going do bahamuth who are 150 token in less than one hours. So 440 / 450 and i end my cap with a fast garuda. I have done all of this in 3 hours, did i rush the content, did i play so much like everyone said to people like me ? I don't think so. Btw what the matter, the guys who can play all the time and another guys who play very less, if the two are cap at the end of the week, no one will progress more than the other. So i play monday, and i have nothing else to do. This is sad but this is the truth, people tell me to slow down my cap, how slow down ? Play less ? Do less dungeon ? What the matter ? that will change nothing i guess. I want to see the next update, i have two month subs, if the game is still monday game i will find another game, i play much more game like rust etc than this mmo :/
    (0)

  10. #10
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Yeah, but they are paying an active sub for the game, and if they are at end game, but not doing anything in the game during that week, they are paying for a game they are not playing and being penalized for it. Moreover, it isn't giving them a reward that they haven't earned. Caps are not rewards, they are just a way to limit how much progress is possible until the next big patch or expansion. Its hardly a reward to grind out twice the number of dungeons the next week to get the max mythos for the past two weeks. All it does is give the player a chance to walk away from the game and do something else.

    And I never said anything about effecting raid lockouts. This suggestion is only for tome caps. But you know what? That might not be a bad idea either.

    Also, no, caps and raid lockouts don't keep me playing a game that I've already burned through all the content on. What keeps me playing is replayable content. This game doesn't have that, so the least that they could do to keep players coming back is create some kind of net for collecting the weekly caps and perhaps the raid lockouts as long as a weekly subscription is being paid. It would certainly open up the game to different play styles instead of just the one play style of "I grind everything on a set schedule every week."


    Edit: By the way, the forum posters here hardly represent the entirety of the FFXIV community. Most don't bother posting or they might not even be playing the game at the moment, since they could be waiting for the next patch. Just because a bunch of vocal people object to an idea doesn't mean they represent everyone.
    (0)
    Last edited by Fendred; 03-08-2014 at 11:39 PM.

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