Hi peoples! I made this list awhile ago from the books located in the conjurer's guild... So far it works out great! If I notice that a local leve is too hard, I'll wait until the correct hour / day and it makes a very noticable difference
I'm curious about the effects of astral / umbral phases on synthesis... FFXI had a similar system of including light/dark polarities along-side the various elemental days, so maybe the astral / umbral phase only effects astral / umbral things? It seems that the success rate of synthesis isn't effected by either astral / umbral phases, so I think it's a basic 'element X is strong during this moon' kinda thing, rather than 'element X is strong during the astral phase and weak during umbral.'
Anywho, I plan on getting some numbers posted here sometime in the near future along with checking out if I can find anything on crafting directions ( I noticed that the book mentions how the heavens guides the elements and also how the elemental-colored stars are aligned nicely to the cardinal directions... ). Let me know how it works out for you guys ^^
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Creation of the Elements ( '->' = 'creates' )
Lightning -> Fire -> Earth -> Ice -> Water -> Wind -> Lightning
"The Three Conquests"
( '>' = 'strong against' )
Earth > Lightning
Water > Earth
Lightning > Water
"The Three Submissions"
Wind > Fire
Fire > Ice
Ice > Wind
Reading the Time:
The clock located next to the images of the moon tells you the time in month/day format. Each moon lasts 32 days, which is considered one month. The twelve moons make up the 12 months, and each has four cycles per month. Each phase of the moon lasts eight days, giving us the four moon phases observed each month. ie: 11/28 would be the 11th moon at 50% ( the fourth cycle lasts from day 24 to day 32, make it 50% on day 28 )
Phases of the Moon and Related Elements
(ex: 4.7 = 4th Astral, 7th Moon. 1 Yr = 12 moons. Book counts each pole [astral/umbral] as a seperate moon. )
1.1 : Astral ~ Ice
1.2 : Umbral ~ Ice
2.3 : Astral ~ Water
2.4 : Umbral ~ Water
3.5 : Astral ~ Wind
3.6 : Umbral ~ Wind
4.7 : Astral ~ Lightning
4.8 : Umbral ~ Lightning
5.9 : Astral ~ Fire
5.10: Umbral ~ Fire
6.11: Astral ~ Earth
6.12: Umbral ~ Earth
Elemental Hours:
( I'm not 100% on the degrading effects, but the hours certainly make the corresponding element easier to work with )
00:00 - 01:00 = +Ice / -Wind
01:00 - 02:00 = +Water / -Earth
02:00 - 03:00 = +Wind / -Fire
03:00 - 04:00 = +Lightning / -Water
04:00 - 05:00 = +Fire / -Ice
05:00 - 06:00 = +Earth / -Lightning
06:00 - 07:00 = +Ice / -Wind
07:00 - 08:00 = +Water / -Earth
08:00 - 09:00 = +Wind / -Fire
09:00 - 10:00 = +Lightning / -Water
10:00 - 11:00 = +Fire / -Ice
11:00 - 12:00 = +Earth / -Lightning
12:00 - 13:00 = +Ice / -Wind
13:00 - 14:00 = +Water / -Earth
14:00 - 15:00 = +Wind / -Fire
15:00 - 16:00 = +Lightning / -Water
16:00 - 17:00 = +Fire / -Ice
17:00 - 18:00 = +Earth / -Lightning
18:00 - 19:00 = +Ice / -Wind
19:00 - 20:00 = +Water / -Earth
20:00 - 21:00 = +Wind / -Fire
21:00 - 22:00 = +Lightning / -Water
22:00 - 23:00 = +Fire / -Ice
23:00 - 00:00 = +Earth / -Lightning