Quote Originally Posted by Limecat View Post
My main thing is that I want to be able to repair an item without having to change to the repair class, as long as its level is high enough. It should be a single check: "Is Adventurer Snuffy's leatherworking level equal to or greater than the level needed to repair his Goatskin Training Thong? Y/N" and done. If you're worried about the pittance of reward exp from repairing, and for some reason it'd be a hassle to code it so that it goes to the right job, just get rid of it. Nobody will miss it.

But failing all that, I've even got another option that's less aneurismific. Let us right-click and repair from the gear set list, so that we don't have to play whack-a-mole with opera glasses trying to spot the gear we needed to fix in the armory window.
Well said. Though I would only agree with the idea of a gear set list colored so as to point the damaged items clearly and thus save our time repairing.